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Introduction to Python Programming
ISBN: 9780815394372 / Angielski / Twarda / 444 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
851,87 |
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Handbook of Approximation Algorithms and Metaheuristics: Contemporary and Emerging Applications, Volume 2
ISBN: 9781498769990 / Angielski / Twarda / 780 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
1143,93 |
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Digital Creature Rigging: Wings, Tails & Tentacles for Animation & Vfx
ISBN: 9781138560703 / Angielski / Twarda / 160 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
657,15 |
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Browsers, Devices, and Fonts: A Designer's Guide to Fonts and How They Function on the Web
ISBN: 9781138612341 / Angielski / Twarda / 196 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
705,83 |
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Mastering Xamarin UI Development - Second Edition
ISBN: 9781788995511 / Angielski / Miękka / 584 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
208,56 |
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Software Design: Creating Solutions for Ill-Structured Problems
ISBN: 9781138196612 / Angielski / Miękka / 348 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
253,08 |
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AI for Games, Third Edition
ISBN: 9781138483972 / Angielski / Twarda / 1030 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts...
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast grow...
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cena:
608,48 |
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The SNES Omnibus: The Super Nintendo and Its Games, Vol. 2 (N–Z)
ISBN: 9780764357251 / Angielski / Twarda / 464 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
231,44 |
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From Parallel to Emergent Computing
ISBN: 9781138054011 / Angielski / Twarda / 608 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Produced in celebration of the 25th anniversary of the International Journal of Parallel, Emergent, and Distributed Systems.
Produced in celebration of the 25th anniversary of the International Journal of Parallel, Emergent, and Distributed Systems.
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cena:
657,15 |
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Shadow Algorithms Data Miner
ISBN: 9780367381240 / Angielski / Miękka / 268 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
321,23 |
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Gameful Second and Foreign Language Teaching and Learning: Theory, Research, and Practice
ISBN: 9783030047283 / Angielski / Twarda / 311 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
362,27 |
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Quick Sketching with Ron Husband: Revised and Expanded
ISBN: 9781138336742 / Angielski / Miękka / 408 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
233,60 |
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Quick Sketching with Ron Husband: Revised and Expanded
ISBN: 9781138336759 / Angielski / Twarda / 408 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
657,15 |
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Combinatorial Maps: Efficient Data Structures for Computer Graphics and Image Processing
ISBN: 9780367378356 / Angielski / Miękka / 404 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
321,23 |
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Big Data: A Tutorial-Based Approach
ISBN: 9780367183455 / Angielski / Twarda / 202 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
301,76 |
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Emerging Security Algorithms and Techniques
ISBN: 9780815361459 / Angielski / Twarda / 318 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
705,83 |
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Emotion in Video Game Soundtracking
ISBN: 9783319891651 / Angielski / Miękka / 167 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
523,30 |
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Build Your Own PC Game in Seven Easy Steps: Using Visual Basic
ISBN: 9780201489118 / Angielski / Miękka / 528 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Written in a snidely humorous style, this practical book teaches all the basic skills needed to program good PC games. It shows how to implement ideas and techniques in developing three specific games (a text adventure, a graphics adventure, and a graphics arcade game) with Visual Basic versions 3.0 and 4.0 for the Windows environment. CD contains complete source code and sample games.
Written in a snidely humorous style, this practical book teaches all the basic skills needed to program good PC games. It shows how to implement ideas...
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cena:
190,01 |
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Graphic Design: Learn It, Do It
ISBN: 9780367075361 / Angielski / Twarda / 406 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
730,17 |
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Graphic Design: Learn It, Do It
ISBN: 9780367075347 / Angielski / Miękka / 406 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
272,55 |