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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Software Development & Engineering - Computer Graphics

ilość książek w kategorii: 5792

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OpenGL Insights Patrick Cozzi 9781439893760 0
OpenGL Insights

ISBN: 9781439893760 / Angielski / Twarda / 712 str.

ISBN: 9781439893760/Angielski/Twarda/712 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Patrick Cozzi

Get Real-World Insight from Experienced Professionals in the OpenGL Community
With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers.

Go Beyond the Basics
The book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how...

Get Real-World Insight from Experienced Professionals in the OpenGL Community
With OpenGL, OpenGL ES, and WebGL, real-time rendering is...

cena: 726,09

Autonomous Intelligent Vehicles: Theory, Algorithms, and Implementation Cheng, Hong 9781447122791 0
Autonomous Intelligent Vehicles: Theory, Algorithms, and Implementation

ISBN: 9781447122791 / Angielski / Twarda / 154 str.

ISBN: 9781447122791/Angielski/Twarda/154 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Cheng

This important text/reference presents state-of-the-art research on intelligent vehicles, covering not only topics of object/obstacle detection and recognition, but also aspects of vehicle motion control. With an emphasis on both high-level concepts, and practical detail, the text links theory, algorithms, and issues of hardware and software implementation in intelligent vehicle research. Topics and features: presents a thorough introduction to the development and latest progress in intelligent vehicle research, and proposes a basic framework; provides detection and tracking algorithms for...

This important text/reference presents state-of-the-art research on intelligent vehicles, covering not only topics of object/obstacle detection and...

cena: 531,90

Advanced Methods in Computer Graphics: With Examples in OpenGL Mukundan, Ramakrishnan 9781447123392 0
Advanced Methods in Computer Graphics: With Examples in OpenGL

ISBN: 9781447123392 / Angielski / Twarda / 314 str.

ISBN: 9781447123392/Angielski/Twarda/314 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ramakrishnan Mukundan
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial...
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animatio...
cena: 306,85

Introduction to Video and Image Processing: Building Real Systems and Applications Moeslund, Thomas B. 9781447125020 0
Introduction to Video and Image Processing: Building Real Systems and Applications

ISBN: 9781447125020 / Angielski / Miękka / 227 str.

ISBN: 9781447125020/Angielski/Miękka/227 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Thomas B Moeslund

In order to build successful video processing systems, it is important to consider not only traditional image processing methods, but also techniques which account for temporal aspects like object motion and changes in lighting.

This Introduction to Video and Image Processing presents the fundamental concepts and methods in an unique, easy-to-read style which ensures the material is accessible to a wide audience. Exploring more than just the basics of image processing, the text provides a specific focus on the practical design and implementation of real systems for processing...

In order to build successful video processing systems, it is important to consider not only traditional image processing methods, but also techniqu...

cena: 143,01

Expanding the Frontiers of Visual Analytics and Visualization Rae A Earnshaw 9781447128038 0
Expanding the Frontiers of Visual Analytics and Visualization

ISBN: 9781447128038 / Angielski / Twarda / 531 str.

ISBN: 9781447128038/Angielski/Twarda/531 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Rae A Earnshaw

The field of computer graphics combines display hardware, software, and interactive techniques in order to display and interact with data generated by applications. Visualization is concerned with exploring data and information graphically in such a way as to gain information from the data and determine significance. Visual analytics is the science of analytical reasoning facilitated by interactive visual interfaces.

Expanding the Frontiers of Visual Analytics and Visualization provides a review of the state of the art in computer graphics, visualization, and visual analytics...

The field of computer graphics combines display hardware, software, and interactive techniques in order to display and interact with data generated...

cena: 613,74

Omnidirectional Vision Systems: Calibration, Feature Extraction and 3D Information Puig, Luis 9781447149460 0
Omnidirectional Vision Systems: Calibration, Feature Extraction and 3D Information

ISBN: 9781447149460 / Angielski / Miękka / 122 str.

ISBN: 9781447149460/Angielski/Miękka/122 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Luis Puig

This work focuses on central catadioptric systems, from the early step of calibration to high-level tasks such as 3D information retrieval. The book opens with a thorough introduction to the sphere camera model, along with an analysis of the relation between this model and actual central catadioptric systems. Then, a new approach to calibrate any single-viewpoint catadioptric camera is described. This is followed by an analysis of existing methods for calibrating central omnivision systems, and a detailed examination of hybrid two-view relations that combine images acquired with...

This work focuses on central catadioptric systems, from the early step of calibration to high-level tasks such as 3D information retrieval. The boo...

cena: 204,55

Introduction to Image Processing Using R: Learning by Examples Frery, Alejandro C. 9781447149491 0
Introduction to Image Processing Using R: Learning by Examples

ISBN: 9781447149491 / Angielski / Miękka / 87 str.

ISBN: 9781447149491/Angielski/Miękka/87 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Alejandro C Frery
This book introduces the statistical software R to the image processing community in an intuitive and practical manner. R brings interesting statistical and graphical tools which are important and necessary for image processing techniques. Furthermore, it has been proved in the literature that R is among the most reliable, accurate and portable statistical software available. Both the theory and practice of R code concepts and techniques are presented and explained, and the reader is encouraged to try their own implementation to develop faster, optimized programs. Those who are new to the...
This book introduces the statistical software R to the image processing community in an intuitive and practical manner. R brings interesting statistic...
cena: 225,02

Disney Stories: Getting to Digital Lee, Newton 9781461421009 0
Disney Stories: Getting to Digital

ISBN: 9781461421009 / Angielski / Twarda / 196 str.

ISBN: 9781461421009/Angielski/Twarda/196 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Lee

Disney Stories: Getting to Digital explores how Disney, the man and the company, used technological innovation to create characters and stories that engage audiences in many different media, in particular in Video Games and on the Internet.

Drawing on Disney films from the twenties and thirties, as well as the writings of historians, screenwriters and producers, Disney Stories: Getting to Digital explains how new film and animation techniques, many developed by Disney, worked together to evolve character and content development and produce entertaining stories that...

Disney Stories: Getting to Digital explores how Disney, the man and the company, used technological innovation to create characters and stor...

cena: 237,14

2D Graphics Programming for Games John Pile 9781466501898 0
2D Graphics Programming for Games

ISBN: 9781466501898 / Angielski / Twarda / 240 str.

ISBN: 9781466501898/Angielski/Twarda/240 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John Pile

The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.

2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and the PlayStation Suite. The author presents examples not only from video games but also from art and animated film.

...

The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dime...

cena: 350,47

Gpu Pro 4: Advanced Rendering Techniques Engel, Wolfgang 9781466567436 0
Gpu Pro 4: Advanced Rendering Techniques

ISBN: 9781466567436 / Angielski / Twarda / 384 str.

ISBN: 9781466567436/Angielski/Twarda/384 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Wolfgang Engel

GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.

Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebastien St-Laurent have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six...

GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day...

cena: 726,09

Honoring the Code: Conversations with Great Game Designers Barton, Matt 9781466567535 0
Honoring the Code: Conversations with Great Game Designers

ISBN: 9781466567535 / Angielski / Miękka / 240 str.

ISBN: 9781466567535/Angielski/Miękka/240 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Matt Barton

If you want to be successful in any area of game development-game design, programming, graphics, sound, or publishing-you should know how standouts in the industry approach their work and address problems. In Honoring the Code: Conversations with Great Game Designers, 16 groundbreaking game developers share their stories and offer advice for anyone aspiring to a career in the games industry. You'll learn from their triumphs and failures and see how they dealt with sweeping changes in technology, including critical paradigm shifts from CD-ROMs and 3D graphic cards to the...

If you want to be successful in any area of game development-game design, programming, graphics, sound, or publishing-you should know how standouts...

cena: 240,30

IOS Game Development: Developing Games for Ipad, Iphone, and iPod Touch Lucka, Thomas 9781466569935 0
IOS Game Development: Developing Games for Ipad, Iphone, and iPod Touch

ISBN: 9781466569935 / Angielski / Miękka / 394 str.

ISBN: 9781466569935/Angielski/Miękka/394 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Thomas Lucka

To create successful games for the iPhone family of mobile devices, developers need to know how touch-input, real-time graphics, and sound come together in the iOS environment. iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch takes you from the basics of app coding to releasing and marketing your game on the App Store. The book offers a wealth of previously unpublished information about the iOS platform.

The text focuses on the concrete requirements of game developers, presenting in-depth details on each step in the mobile game...

To create successful games for the iPhone family of mobile devices, developers need to know how touch-input, real-time graphics, and sound come tog...

cena: 260,34

Real-Time Rendering: Computer Graphics with Control Engineering Wong, Gabriyel 9781466583597 0
Real-Time Rendering: Computer Graphics with Control Engineering

ISBN: 9781466583597 / Angielski / Twarda / 223 str.

ISBN: 9781466583597/Angielski/Twarda/223 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Gabriyel Wong

Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how do you find optimal, sustainable solutions to accommodate both speed of rendering and quality? Real-Time Rendering: Computer Graphics with Control Engineering presents a novel framework for solving the perennial challenge of resource allocation and the trade-off between quality...

Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping,...

cena: 625,94

Advanced Renderman: Creating CGI for Motion Pictures Apodaca, Anthony A. 9781558606180 0
Advanced Renderman: Creating CGI for Motion Pictures

ISBN: 9781558606180 / Angielski / Miękka / 560 str.

ISBN: 9781558606180/Angielski/Miękka/560 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Anthony Apodaca

Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original RenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you're a technical director, graphics programmer, modeler, animator, or hobbyist.

Explore the Power of RenderMan

  • Use the...

Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world's f...

cena: 310,41

Real-Time Collision Detection [With CD] Ericson, Christer 9781558607323 0
Real-Time Collision Detection [With CD]

ISBN: 9781558607323 / Angielski / Twarda / 632 str.

ISBN: 9781558607323/Angielski/Twarda/632 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Christer Ericson
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.
Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of...
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision det...
cena: 525,79

Visual Perception from a Computer Graphics Perspective William Thompson 9781568814650 0
Visual Perception from a Computer Graphics Perspective

ISBN: 9781568814650 / Angielski / Twarda / 540 str.

ISBN: 9781568814650/Angielski/Twarda/540 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
William Thompson

This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and visual neuroscience. It focuses on how computer graphics images are generated, rather than solely on the organization of the visual system itself; therefore, the text provides a more direct tie between image generation and the resulting perceptual phenomena. It covers such topics as the perception of material properties, illumination, the perception of pictorial space, image statistics, perception and action, and...

This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visua...

cena: 676,01

3D Engine Design for Virtual Globes Patrick Cozzi 9781568817118 0
3D Engine Design for Virtual Globes

ISBN: 9781568817118 / Angielski / Twarda / 520 str.

ISBN: 9781568817118/Angielski/Twarda/520 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Patrick Cozzi

Supported with code examples and the authors real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.

Topics covered include:

  • Rendering...

Supported with code examples and the authors real-world experience, this book offers the first guide to engine design and rendering algorit...

cena: 600,89

Production Volume Rendering: Design and Implementation Wrenninge, Magnus 9781568817248 0
Production Volume Rendering: Design and Implementation

ISBN: 9781568817248 / Angielski / Twarda / 356 str.

ISBN: 9781568817248/Angielski/Twarda/356 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Magnus Wrenninge

Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer.

The book offers two paths toward understanding production volume rendering. It...

Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scra...

cena: 726,09

Image Statistics in Visual Computing Tania Pouli 9781568817255 0
Image Statistics in Visual Computing

ISBN: 9781568817255 / Angielski / Twarda / 372 str.

ISBN: 9781568817255/Angielski/Twarda/372 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Tania Pouli

To achieve the complex task of interpreting what we see, our brains rely on statistical regularities and patterns in visual data. Knowledge of these regularities can also be considerably useful in visual computing disciplines, such as computer vision, computer graphics, and image processing. The field of natural image statistics studies the regularities to exploit their potential and better understand human vision. With numerous color figures throughout, Image Statistics in Visual Computing covers all aspects of natural image statistics, from data collection to analysis to...

To achieve the complex task of interpreting what we see, our brains rely on statistical regularities and patterns in visual data. Knowledge of thes...

cena: 726,09

Pro Ogre 3D Programming Gregory Junker 9781590597101 APress
Pro Ogre 3D Programming

ISBN: 9781590597101 / Angielski / Twarda / 290 str.

ISBN: 9781590597101/Angielski/Twarda/290 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Gregory Junker

Pro OGRE 3D Programming is the detailed guide to utilizing the OGRE (Object-Oriented Graphics Rendering Engine) 3D engine. OGRE, runs on all platforms and provides an object oriented interface to render 3D scenes, independent of the implementation such as Direct3D or OpenGL. While it's most commonly used in game creation, it can be utilized to create a variety of 3D based applications, including architectural visualization and simulations. Examples of applications that have used OGRE can be found at www.ogre3D.org.

Pro OGRE 3D Programming is for all programmers who are interested...

Pro OGRE 3D Programming is the detailed guide to utilizing the OGRE (Object-Oriented Graphics Rendering Engine) 3D engine. OGRE, runs on all platfo...

cena: 225,02

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