ilość książek w kategorii: 6475
![]() |
Digital Video Quality: Vision Models and Metrics
ISBN: 9780470024041 / Angielski / Twarda / 189 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Visual quality assessment is an interdisciplinary topic that links image/video processing, psychology and physiology. Many engineers are familiar with the image/video processing; transmission networks side of things but not with the perceptual aspects pertaining to quality. Digital Video Quality first introduces the concepts of human vision and visual quality. Based on these, specific video quality metrics are developed and their design is presented. These metrics are then evaluated and used in a number of applications, including image/video compression, transmission and watermarking....
Visual quality assessment is an interdisciplinary topic that links image/video processing, psychology and physiology. Many engineers are familiar with...
|
cena:
642,11 |
![]() |
Fundamentals of Computer Graphics
ISBN: 9781647280277 / Angielski / Twarda / 238 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
642,86 |
![]() |
Handbook of Face Recognition
ISBN: 9781447171195 / Angielski / Miękka / 699 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
650,31 |
![]() |
Machine Vision: Automated Visual Inspection: Theory, Practice and Applications
ISBN: 9783662508183 / Angielski / Miękka / 798 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
650,31 |
![]() |
Mathematical Tools in Computer Graphics with C# Implementations
ISBN: 9789812791023 / Angielski / Twarda / 496 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Presents introductory and advanced topics in the field of computer graphics with mathematical descriptions and derivations. This book offers a balance of theory, applications, and code, and derives the underlying numerical methods and algorithms. It contains the classes in C# necessary for computer graphics, and offers an explanation of the code.
Presents introductory and advanced topics in the field of computer graphics with mathematical descriptions and derivations. This book offers a balance...
|
cena:
658,04 |
![]() |
3d game engine design: a practical approach to real-time computer graphics
ISBN: 9780122290633 / Angielski / Twarda / 1040 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer.
In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more... The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standa...
|
cena:
663,29 |
![]() |
An Introduction to Cryptography
ISBN: 9781584886181 / Angielski / Twarda / 413 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Continuing a bestselling tradition, An Introduction to Cryptography, Second Edition provides a solid foundation in cryptographic concepts that features all of the requisite background material on number theory and algorithmic complexity as well as a historical look at the field.
With numerous additions and restructured material, this edition presents the ideas behind cryptography and the applications of the subject. The first chapter provides a thorough treatment of the mathematics necessary to understand cryptography, including number theory and complexity, while the second chapter... Continuing a bestselling tradition, An Introduction to Cryptography, Second Edition provides a solid foundation in cryptographic concepts that feature...
|
cena:
663,29 |
![]() |
Ray Tracing from the Ground Up
ISBN: 9781568812724 / Angielski / Twarda / 784 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid of hundreds of diagrams, ray-traced images, and sample code. It is suitable for undergraduate and graduate computer graphics courses and for individual programmers who would like to learn ray tracing.
With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for inte...
|
cena:
663,29 |
![]() |
An Integrated Introduction to Computer Graphics and Geometric Modeling
ISBN: 9781439803349 / Angielski / Twarda / 574 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Taking a novel, easily accessible approach, this book presents an easy-to-read introduction to computer graphics and geometric modeling. Emphasizing high-level algorithms, it focuses on standard graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with fractals first rather than typical line drawing algorithms and also brings back the turtle from obscurity to introduce several major concepts in computer graphics. The text includes many... Taking a novel, easily accessible approach, this book presents an easy-to-read introduction to computer graphics and geometric modeling. Emphasizin... |
cena:
663,29 |
![]() |
Essentials of Interactive Computer Graphics: Concepts and Implementation
ISBN: 9781568812571 / Angielski / Twarda / 568 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Offers readers with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. This book guides students in developing a software library that supports fast prototyping of moder
Offers readers with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter...
|
cena:
663,29 |
![]() |
Computer Graphics: Theory and Practice
ISBN: 9781568815800 / Angielski / Twarda / 560 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described,... Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic ... |
cena:
663,29 |
![]() |
Algebraic 3-D Modeling
ISBN: 9781568810232 / Angielski / Twarda / 232 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Written for researchers and developers of three-dimensional modeling programs, this book examines the variety of existing systems while investigating the practical limitations of available software. From the table of contents: - Polyhedra - Boundary Models - A Small Language Modeler - The Algebraic Model - Computation of Algebraic Manifolds - Topological Specification of Forms and Shapes - The Modeling Principle - The GECO Language - Coefficients of a Projected Curve
Written for researchers and developers of three-dimensional modeling programs, this book examines the variety of existing systems while investigating ...
|
cena:
663,29 |
![]() |
Isosurfaces: Geometry, Topology, and Algorithms
ISBN: 9781466570979 / Angielski / Twarda / 488 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Ever since Lorensen and Cline published their paper on the Marching Cubes algorithm, isosurfaces have been a standard technique for the visualization of 3D volumetric data. Yet there is no book exclusively devoted to isosurfaces. Isosurfaces: Geometry, Topology, and Algorithms represents the first book to focus on basic algorithms for isosurface construction. It also gives a rigorous mathematical perspective on some of the algorithms and results. In color throughout, the book covers the Marching Cubes algorithm and variants, dual contouring algorithms,... Ever since Lorensen and Cline published their paper on the Marching Cubes algorithm, isosurfaces have been a standard technique for the visualizati... |
cena:
663,29 |
![]() |
3D Engine Design for Virtual Globes
ISBN: 9781568817118 / Angielski / Twarda / 516 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Supported with code examples and the authors real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. Topics covered include:
Supported with code examples and the authors real-world experience, this book offers the first guide to engine design and rendering algorit... |
cena:
663,29 |
![]() |
GPU Pro 5: Advanced Rendering Techniques
ISBN: 9781482208634 / Angielski / Twarda / 522 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book covers rendering, lighting, effects in image space, mobile devices, 3D engine design, and compute. It explores rasterization of liquids, ray tracing of art assets that would otherwise be used in a rasterized engine, physically based area lights, volumetric... In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, ... |
cena:
663,29 |
![]() |
Image and Video Compression: Fundamentals, Techniques, and Applications
ISBN: 9781482228229 / Angielski / Twarda / 236 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Image and video signals require large transmission bandwidth and storage, leading to high costs. The data must be compressed without a loss or with a small loss of quality. Thus, efficient image and video compression algorithms play a significant role in the storage and transmission of data. Image and Video Compression: Fundamentals, Techniques, and Applications explains the major techniques for image and video compression and demonstrates their practical implementation using MATLAB(r) programs. Designed for students, researchers, and practicing... Image and video signals require large transmission bandwidth and storage, leading to high costs. The data must be compressed without a loss or with... |
cena:
663,29 |
![]() |
The Uncanny Valley in Games and Animation
ISBN: 9781466586949 / Angielski / Twarda / 236 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the... Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and gam... |
cena:
663,29 |
![]() |
Interactive Data Visualization: Foundations, Techniques, and Applications
ISBN: 9781482257373 / Angielski / Twarda / 578 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. An Updated Guide to the Visualization of Data for Designers, Users, and Researchers Interactive Data Visualization: Foundations, Techniques, and Applications, Second Edition provides all the theory, details, and tools necessary to build visualizations and systems involving the visualization of data. In color throughout, it explains basic terminology and concepts, algorithmic and software engineering issues, and commonly used techniques and high-level algorithms. Full source code is provided for completing implementations. New to the Second... An Updated Guide to the Visualization of Data for Designers, Users, and Researchers Interactive Data Visualization: Foundat... |
cena:
663,29 |
![]() |
A Computational Introduction to Digital Image Processing
ISBN: 9781482247329 / Angielski / Twarda / 535 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Highly Regarded, Accessible Approach to Image Processing Using Open-Source and Commercial Software A Computational Introduction to Digital Image Processing, Second Edition explores the nature and use of digital images and shows how they can be obtained, stored, and displayed. Taking a strictly elementary perspective, the book only covers topics that involve simple mathematics yet offer a very broad and deep introduction to the discipline. New to the Second Edition This second edition provides users with three different computing... Highly Regarded, Accessible Approach to Image Processing Using Open-Source and Commercial Software A Computational Introduc... |
cena:
663,29 |
![]() |
Simulating Heterogeneous Crowds with Interactive Behaviors
ISBN: 9781498730365 / Angielski / Twarda / 266 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the... This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover differen... |
cena:
663,29 |