• Wyszukiwanie zaawansowane
  • Kategorie
  • Kategorie BISAC
  • Książki na zamówienie
  • Promocje
  • Granty
  • Książka na prezent
  • Opinie
  • Pomoc
  • Załóż konto
  • Zaloguj się

 » książki  » Computers - Software Development & Engineering - Computer Graphics

zaloguj się | załóż konto
Logo Krainaksiazek.pl

koszyk

konto

szukaj
topmenu
Księgarnia internetowa
Szukaj
Książki na zamówienie
Promocje
Granty
Książka na prezent
Moje konto
Pomoc
 
 
Wyszukiwanie zaawansowane
Pusty koszyk
Bezpłatna dostawa dla zamówień powyżej 40 złBezpłatna dostawa dla zamówień powyżej 40 zł

Kategorie główne

• Nauka
 [3062267]
• Literatura piękna
 [2081849]

  więcej...
• Turystyka
 [57571]
• Informatyka
 [175464]
• Komiksy
 [40055]
• Encyklopedie
 [25575]
• Dziecięca
 [770516]
• Hobby
 [106322]
• AudioBooki
 [1683]
• Literatura faktu
 [246038]
• Muzyka CD
 [461]
• Słowniki
 [4125]
• Inne
 [492372]
• Kalendarze
 [1574]
• Podręczniki
 [179770]
• Poradniki
 [585123]
• Religia
 [637680]
• Czasopisma
 [550]
• Sport
 [75252]
• Sztuka
 [264853]
• CD, DVD, Video
 [3381]
• Technologie
 [247339]
• Zdrowie
 [133903]
• Książkowe Klimaty
 [128]
• Zabawki
 [2660]
• Puzzle, gry
 [4091]
• Literatura w języku ukraińskim
 [267]
• Art. papiernicze i szkolne
 [7501]
Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Software Development & Engineering - Computer Graphics

ilość książek w kategorii: 6560

Wyświetl książki:
Dostępne języki:
Cena:
od:
do:
ilość na stronie:


How to Cheat in Adobe Animate CC: The Art of Design and Animation Ferguson, Myra 9781138707139 CRC Press
How to Cheat in Adobe Animate CC: The Art of Design and Animation

ISBN: 9781138707139 / Angielski / Twarda / 411 str.

ISBN: 9781138707139/Angielski/Twarda/411 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Myra Ferguson; Chris Georgenes

Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by Flash/Animate Expert, Myra Ferguson with all new content for Adobe Animate. Learn how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working on a deadline and to a budget. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: center your...

Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by Fla...

cena: 740,54

How to Cheat in Maya 2017: Tools and Techniques for Character Animation Paul J. Naas 9780815379942 CRC Press
How to Cheat in Maya 2017: Tools and Techniques for Character Animation

ISBN: 9780815379942 / Angielski / Twarda / 522 str.

ISBN: 9780815379942/Angielski/Twarda/522 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Paul J. Naas
cena: 740,54

Topics in Multivariate Approximation and Interpolation: Volume 12 Jetter, Kurt 9780444518446 0
Topics in Multivariate Approximation and Interpolation: Volume 12

ISBN: 9780444518446 / Angielski / Twarda / 356 str.

ISBN: 9780444518446/Angielski/Twarda/356 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
K Jetter
This book is a collection of eleven articles, written by leading experts and dealing with special topics in Multivariate Approximation and Interpolation. The material discussed here has far-reaching applications in many areas of Applied Mathematics, such as in Computer Aided Geometric Design, in Mathematical Modelling, in Signal and Image Processing and in Machine Learning, to mention a few. The book aims at giving a comprehensive information leading the reader from the fundamental notions and results of each field to the forefront of research. It is an ideal and up-to-date introduction for...
This book is a collection of eleven articles, written by leading experts and dealing with special topics in Multivariate Approximation and Interpolati...
cena: 740,54

Communication and Computing for Distributed Multimedia Systems Guojun Lu 9780890068847 Artech House Publishers
Communication and Computing for Distributed Multimedia Systems

ISBN: 9780890068847 / Angielski / Twarda / 416 str.

ISBN: 9780890068847/Angielski/Twarda/416 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Guojun Lu
Here's the first focused discussion of issues and technology in developing networked multimedia systems. This book includes a unique explanation of color specification and its role in achieving high picture quality, high compression ratio and high information retrieval performance, plus valuable coverage of principles and techniques of multimedia information indexing and retrieval critical for future systems.
Here's the first focused discussion of issues and technology in developing networked multimedia systems. This book includes a unique explanation of co...
cena: 741,76

Manual de Ingeniería de Sistemas de Control: Una Guía Práctica de Lazos de Realimentación, Funciones de Transferencia, Diagramas de Bloques, Lugar de Publications, Geektech 9798171024444 Independently Published
Manual de Ingeniería de Sistemas de Control: Una Guía Práctica de Lazos de Realimentación, Funciones de Transferencia, Diagramas de Bloques, Lugar de

ISBN: 9798171024444 / Hiszpański / Miękka / 420 str.

ISBN: 9798171024444/Hiszpański/Miękka/420 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Geektech Publications
cena: 743,13

Computer-Aided Graphics and Design Daniel L. Ryan Ryan L. Ryan Una S. Ryan 9780824791643 CRC
Computer-Aided Graphics and Design

ISBN: 9780824791643 / Angielski / Miękka / 278 str.

ISBN: 9780824791643/Angielski/Miękka/278 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Daniel L. Ryan; Ryan L. Ryan; Una S. Ryan
This text, now in its third edition, presents all common methods of computer/automated graphical construction most helpful to the engineering student, draftsperson or designer, describing, in easy-to-understand terms, a wide range of hardware platforms that will run a single set of software options from the Autodesk Corporation.
This text, now in its third edition, presents all common methods of computer/automated graphical construction most helpful to the engineering student,...
cena: 745,61

Geometric Data Structures for Computer Graphics Elmar Langetepe Gabriel Zachmann 9781568812359 A K PETERS
Geometric Data Structures for Computer Graphics

ISBN: 9781568812359 / Angielski / Twarda / 369 str.

ISBN: 9781568812359/Angielski/Twarda/369 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Elmar Langetepe; Gabriel Zachmann
Data structures and tools from computational geometry help to solve problems in computer graphics; these methods have been widely adopted by the computer graphics community yielding elegant and efficient algorithms. This book focuses on algorithms and data structures that have proven to be versatile, efficient, fundamental, and easy to implement. The book familiarizes students, as well as practitioners in the field of computer graphics, with a wide range of data structures. The authors describe each data structure in detail, highlight fundamental properties, and present algorithms based on...
Data structures and tools from computational geometry help to solve problems in computer graphics; these methods have been widely adopted by the compu...
cena: 745,61

Advanced Global Illumination Philip Dutre Philippe Bekaert 9781568813073 A K PETERS
Advanced Global Illumination

ISBN: 9781568813073 / Angielski / Twarda / 394 str.

ISBN: 9781568813073/Angielski/Twarda/394 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Philip Dutre; Philippe Bekaert
This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and...
This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthes...
cena: 745,61

Real-Time Volume Graphics Klaus Engel Markus Hadwiger 9781568812663 A K PETERS
Real-Time Volume Graphics

ISBN: 9781568812663 / Angielski / Twarda / 515 str.

ISBN: 9781568812663/Angielski/Twarda/515 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Klaus Engel; Markus Hadwiger
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics.
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scien...
cena: 745,61

Computer Facial Animation Frederick I. Parke Keith Waters 9781568814483 A K PETERS
Computer Facial Animation

ISBN: 9781568814483 / Angielski / Twarda / 466 str.

ISBN: 9781568814483/Angielski/Twarda/466 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Frederick I. Parke; Keith Waters
This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming mainstream in the industry. Over the past decade, since the publication of the first edition, there have been significant developments by academic research groups and in the film and games industries leading to the development of morphable face models, performance driven animation, as well as increasingly detailed lip-synchronization and hair modeling techniques. These topics are described in the context of existing facial animation principles.

The...

This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming mainstream i...
cena: 745,61

TV Content Analysis: Techniques and Applications Kompatsiaris, Yiannis 9781439855607 Taylor and Francis
TV Content Analysis: Techniques and Applications

ISBN: 9781439855607 / Angielski / Twarda / 674 str.

ISBN: 9781439855607/Angielski/Twarda/674 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Yiannis Kompatsiaris;Bernard Merialdo;Shiguo Lian

The rapid advancement of digital multimedia technologies has not only revolutionized the production and distribution of audiovisual content, but also created the need to efficiently analyze TV programs to enable applications for content managers and consumers. Leaving no stone unturned, TV Content Analysis: Techniques and Applications provides a detailed exploration of TV program analysis techniques.

Leading researchers and academics from around the world supply scientifically sound treatment of recent developments across the related subject areas-including systems,...

The rapid advancement of digital multimedia technologies has not only revolutionized the production and distribution of audiovisual content, but al...

cena: 745,61

Theoretical Foundations of Digital Imaging Using MATLAB Yaroslavsky, Leonid P. 9781439861400 CRC Press
Theoretical Foundations of Digital Imaging Using MATLAB

ISBN: 9781439861400 / Angielski / Twarda / 493 str.

ISBN: 9781439861400/Angielski/Twarda/493 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Leonid P. Yaroslavsky

With the ubiquitous use of digital imaging, a new profession has emerged: imaging engineering. Designed for newcomers to imaging science and engineering, Theoretical Foundations of Digital Imaging Using MATLAB(r) treats the theory of digital imaging as a specific branch of science. It covers the subject in its entirety, from image formation to image perfecting.

Based on the author s 50 years of working and teaching in the field, the text first addresses the problem of converting images into digital signals that can be stored, transmitted, and...

With the ubiquitous use of digital imaging, a new profession has emerged: imaging engineering. Designed for newcomers to imaging science and engine...

cena: 745,61

Practical Rendering and Computation with Direct3D 11 Jason Zink Matt Pettineo Jack Hoxley 9781568817200 AK Peters
Practical Rendering and Computation with Direct3D 11

ISBN: 9781568817200 / Angielski / Twarda / 648 str.

ISBN: 9781568817200/Angielski/Twarda/648 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jason Zink; Matt Pettineo; Jack Hoxley
This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion.
This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts ...
cena: 745,61

Real-Time Shadows Michael Wimmer 9781568814384 AK Peters
Real-Time Shadows

ISBN: 9781568814384 / Angielski / Twarda / 400 str.

ISBN: 9781568814384/Angielski/Twarda/400 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michael Wimmer

Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal.

Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow techniques. It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows.

The book explains the basics as well as...

Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual...

cena: 745,61

Real-Time Rendering: Computer Graphics with Control Engineering Wong, Gabriyel 9781466583597 0
Real-Time Rendering: Computer Graphics with Control Engineering

ISBN: 9781466583597 / Angielski / Twarda / 223 str.

ISBN: 9781466583597/Angielski/Twarda/223 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Gabriyel Wong

Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how do you find optimal, sustainable solutions to accommodate both speed of rendering and quality? Real-Time Rendering: Computer Graphics with Control Engineering presents a novel framework for solving the perennial challenge of resource allocation and the trade-off between quality...

Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping,...

cena: 745,61

Visual Perception from a Computer Graphics Perspective William Thompson 9781568814650 0
Visual Perception from a Computer Graphics Perspective

ISBN: 9781568814650 / Angielski / Twarda / 540 str.

ISBN: 9781568814650/Angielski/Twarda/540 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
William Thompson

This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and visual neuroscience. It focuses on how computer graphics images are generated, rather than solely on the organization of the visual system itself; therefore, the text provides a more direct tie between image generation and the resulting perceptual phenomena. It covers such topics as the perception of material properties, illumination, the perception of pictorial space, image statistics, perception and action, and...

This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visua...

cena: 745,61

Game AI Pro 2: Collected Wisdom of Game AI Professionals Steven Rabin 9781482254792 AK Peters
Game AI Pro 2: Collected Wisdom of Game AI Professionals

ISBN: 9781482254792 / Angielski / Twarda / 578 str.

ISBN: 9781482254792/Angielski/Twarda/578 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Steven Rabin

Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the community of developers and researchers who have devoted themselves to game AI.
In this book, 47 expert developers and researchers have come together to bring you their newest advances in game AI, along with twists on...

Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artifici...

cena: 745,61

Foundations of Physically Based Modeling and Animation Donald H. House John C. Keyser 9781482234602 AK Peters
Foundations of Physically Based Modeling and Animation

ISBN: 9781482234602 / Angielski / Twarda / 382 str.

ISBN: 9781482234602/Angielski/Twarda/382 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Donald H. House; John C. Keyser

Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House...

Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effec...

cena: 745,61

Information Theory Tools for Visualization Min Chen Miquel Feixas Ivan Viola 9781498740937 AK Peters
Information Theory Tools for Visualization

ISBN: 9781498740937 / Angielski / Twarda / 194 str.

ISBN: 9781498740937/Angielski/Twarda/194 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Min Chen; Miquel Feixas; Ivan Viola

This book explores Information theory (IT) tools, which have become state of the art to solve and understand better many of the problems in visualization. This book covers all relevant literature up to date. It is the first book solely devoted to this subject, written by leading experts in the field.


This book explores Information theory (IT) tools, which have become state of the art to solve and understand better many of the problems in visuali...

cena: 745,61

Displays: Fundamentals & Applications Rolf R. Hainich Oliver Bimber 9781498765688 AK Peters
Displays: Fundamentals & Applications

ISBN: 9781498765688 / Angielski / Twarda / 600 str.

ISBN: 9781498765688/Angielski/Twarda/600 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Rolf R. Hainich; Oliver Bimber

In the extensive fields of optics, holography and virtual reality, technology continues to evolve. Displays: Fundamentals and Applications, Second Edition addresses these updates and discusses how real-time computer graphics and vision enable the application and displays of graphical 2D and 3D content.

This book explores in detail these technological developments, as well as the shifting techniques behind projection displays, projector-camera systems, stereoscopic and autostereoscopic displays. This new edition contains many updates and additions reflecting the...

In the extensive fields of optics, holography and virtual reality, technology continues to evolve. Displays: Fundamentals and Applications, Seco...

cena: 745,61

Pierwsza Podprzednia  292  293  294  Następna Ostatnia

Facebook - konto krainaksiazek.pl



Opinie o Krainaksiazek.pl na Opineo.pl

Partner Mybenefit

Krainaksiazek.pl w programie rzetelna firma Krainaksiaze.pl - płatności przez paypal

Czytaj nas na:

Facebook - krainaksiazek.pl
  • książki na zamówienie
  • granty
  • książka na prezent
  • kontakt
  • pomoc
  • opinie
  • regulamin
  • polityka prywatności

Zobacz:

  • Księgarnia czeska

  • Wydawnictwo Książkowe Klimaty

1997-2026 DolnySlask.com Agencja Internetowa

© 1997-2022 krainaksiazek.pl
     
KONTAKT | REGULAMIN | POLITYKA PRYWATNOŚCI | USTAWIENIA PRYWATNOŚCI
Zobacz: Księgarnia Czeska | Wydawnictwo Książkowe Klimaty | Mapa strony | Lista autorów
KrainaKsiazek.PL - Księgarnia Internetowa
Polityka prywatnosci - link
Krainaksiazek.pl - płatnośc Przelewy24
Przechowalnia Przechowalnia