ilość książek w kategorii: 6464
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Level Up! Exploring Gamification's Impact on Research and Innovation
ISBN: 9781837695294 / Angielski Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
632,69 |
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Applications of Point Cloud Technology
ISBN: 9780854667918 / Angielski Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
632,69 |
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Navigating the World of Multimedia - Innovation and Applications: Innovation and Applications
ISBN: 9781836342939 / Angielski Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
632,69 |
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Real-Time Collision Detection [With CD]
ISBN: 9781558607323 / Angielski / Twarda / 632 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.
Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of... Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision det...
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cena:
637,40 |
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Composition for the 21st 1/2 Century, 2 Volume Set
ISBN: 9781138740921 / Angielski / Miękka / 854 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
637,90 |
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Computer Vision: From Surfaces to 3D Objects
ISBN: 9781439817124 / Angielski / Twarda / 292 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Taking an integrated approach to the mathematical, computational, and neuroscientific strategies to analyze 3D structures in a visual scene, this book offers the developments in the third dimension of conceptualization. It addresses issues in surface representation and layout such as surface invariants, shape constancy, and Bayesian shape priors.
Taking an integrated approach to the mathematical, computational, and neuroscientific strategies to analyze 3D structures in a visual scene, this book...
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cena:
638,00 |
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Physically Based Rendering, fourth edition: From Theory to Implementation
ISBN: 9780262048026 / Angielski / Twarda / 1312 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
638,00 |
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Interactive Computer Graphics
ISBN: 9781639892952 / Angielski / Twarda / 247 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
640,33 |
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Digital Image Interpolation in MATLAB
ISBN: 9781119119616 / Angielski / Twarda / 336 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book provides a comprehensive study in digital image interpolation with theoretical, analytical and Matlab(R) implementation. It includes all historically and practically important interpolation algorithms, accompanied with Matlab(R) source code on a website, which will assist readers to learn and understand the implementation details of each presented interpolation algorithm. Furthermore, sections in fundamental signal processing theories and image quality models are also included. The authors intend for the book to help readers develop a thorough consideration of the design of image...
This book provides a comprehensive study in digital image interpolation with theoretical, analytical and Matlab(R) implementation. It includes all his...
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cena:
643,05 |
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Digital Video Quality: Vision Models and Metrics
ISBN: 9780470024041 / Angielski / Twarda / 189 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Visual quality assessment is an interdisciplinary topic that links image/video processing, psychology and physiology. Many engineers are familiar with the image/video processing; transmission networks side of things but not with the perceptual aspects pertaining to quality. Digital Video Quality first introduces the concepts of human vision and visual quality. Based on these, specific video quality metrics are developed and their design is presented. These metrics are then evaluated and used in a number of applications, including image/video compression, transmission and watermarking....
Visual quality assessment is an interdisciplinary topic that links image/video processing, psychology and physiology. Many engineers are familiar with...
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cena:
643,31 |
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Fundamentals of Computer Graphics
ISBN: 9781647280277 / Angielski / Twarda / 238 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
644,49 |
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Handbook of Face Recognition
ISBN: 9781447171195 / Angielski / Miękka / 699 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
650,31 |
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Machine Vision: Automated Visual Inspection: Theory, Practice and Applications
ISBN: 9783662508183 / Angielski / Miękka / 798 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
650,31 |
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Mathematical Tools in Computer Graphics with C# Implementations
ISBN: 9789812791023 / Angielski / Twarda / 496 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Presents introductory and advanced topics in the field of computer graphics with mathematical descriptions and derivations. This book offers a balance of theory, applications, and code, and derives the underlying numerical methods and algorithms. It contains the classes in C# necessary for computer graphics, and offers an explanation of the code.
Presents introductory and advanced topics in the field of computer graphics with mathematical descriptions and derivations. This book offers a balance...
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cena:
659,26 |
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3d game engine design: a practical approach to real-time computer graphics
ISBN: 9780122290633 / Angielski / Twarda / 1040 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer.
In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more... The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standa...
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cena:
664,53 |
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An Introduction to Cryptography
ISBN: 9781584886181 / Angielski / Twarda / 413 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Continuing a bestselling tradition, An Introduction to Cryptography, Second Edition provides a solid foundation in cryptographic concepts that features all of the requisite background material on number theory and algorithmic complexity as well as a historical look at the field.
With numerous additions and restructured material, this edition presents the ideas behind cryptography and the applications of the subject. The first chapter provides a thorough treatment of the mathematics necessary to understand cryptography, including number theory and complexity, while the second chapter... Continuing a bestselling tradition, An Introduction to Cryptography, Second Edition provides a solid foundation in cryptographic concepts that feature...
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cena:
664,53 |
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Ray Tracing from the Ground Up
ISBN: 9781568812724 / Angielski / Twarda / 784 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid of hundreds of diagrams, ray-traced images, and sample code. It is suitable for undergraduate and graduate computer graphics courses and for individual programmers who would like to learn ray tracing.
With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for inte...
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cena:
664,53 |
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An Integrated Introduction to Computer Graphics and Geometric Modeling
ISBN: 9781439803349 / Angielski / Twarda / 574 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Taking a novel, easily accessible approach, this book presents an easy-to-read introduction to computer graphics and geometric modeling. Emphasizing high-level algorithms, it focuses on standard graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with fractals first rather than typical line drawing algorithms and also brings back the turtle from obscurity to introduce several major concepts in computer graphics. The text includes many... Taking a novel, easily accessible approach, this book presents an easy-to-read introduction to computer graphics and geometric modeling. Emphasizin... |
cena:
664,53 |
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Essentials of Interactive Computer Graphics: Concepts and Implementation
ISBN: 9781568812571 / Angielski / Twarda / 568 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Offers readers with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. This book guides students in developing a software library that supports fast prototyping of moder
Offers readers with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter...
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cena:
664,53 |
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Computer Graphics: Theory and Practice
ISBN: 9781568815800 / Angielski / Twarda / 560 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described,... Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic ... |
cena:
664,53 |