ilość książek w kategorii: 6464
![]() |
Bildverarbeitung Für Die Medizin 2021: Proceedings, German Workshop on Medical Image Computing, Regensburg, March 7-9, 2021
ISBN: 9783658331979 / Angielski / Miękka / 361 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
446,39 |
![]() |
Non-Photorealistic Rendering
ISBN: 9781568811338 / Angielski / Twarda / 286 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book provides an overview of the published research on non-photorealistic rendering in order to categorize and distill the current reaserch into a body of usable techniques. A summary of non-photorealistic rendering algorithms is included.
This book provides an overview of the published research on non-photorealistic rendering in order to categorize and distill the current reaserch into ...
|
cena:
446,54 |
![]() |
Realistic Image Synthesis Using Photon Mapping
ISBN: 9781568811475 / Angielski / Twarda / 200 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, like shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the "bleeding" of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (such as clouds or smoke). This book is a practical guide to photon mapping; it provides the theory and practical insight necessary to implement photon mapping and simulate all types of direct and... Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can si... |
cena:
446,54 |
![]() |
Augmented Reality: Placing Artificial Objects in Real Scenes
ISBN: 9781568810980 / Angielski / Twarda / 256 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book presents a variety of techniques that combine computer-generated images and other objects with real scenes, creating augmented reality. This work provides an excellent snapshot of the current state of augmented reality research and its latest applications to industry. Using computer vision, graphics, and signal processing, augmented reality makes special effects in movies and computer games economically viable. This collection of survey and research papers presents a synopsis of the work covered at the First International Workshop on Augmented Reality.
This book presents a variety of techniques that combine computer-generated images and other objects with real scenes, creating augmented reality. This...
|
cena:
446,54 |
![]() |
Polygon Mesh Processing
ISBN: 9781568814261 / Angielski / Twarda / 250 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Describes the geometry processing pipeline based on polygonal meshes. This book introduces the fundamental concepts and discusses advanced techniques.
Describes the geometry processing pipeline based on polygonal meshes. This book introduces the fundamental concepts and discusses advanced techniques.
|
cena:
446,54 |
![]() |
2D Graphics Programming for Games
ISBN: 9781466501898 / Angielski / Twarda / 240 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and the PlayStation Suite. The author presents examples not only from video games but also from art and animated film. ...The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dime... |
cena:
446,54 |
![]() |
Visualization Analysis and Design
ISBN: 9781466508910 / Angielski / Twarda / 428 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Learn How to Design Effective Visualization Systems Visualization Analysis and Design provides a systematic, comprehensive framework for thinking about visualization in terms of principles and design choices. The book features a unified approach encompassing information visualization techniques for abstract data, scientific visualization techniques for spatial data, and visual analytics techniques for interweaving data transformation and analysis with interactive visual exploration. It emphasizes the careful validation of effectiveness and the consideration... Learn How to Design Effective Visualization Systems Visualization Analysis and Design provides a systematic, compr... |
cena:
446,54 |
![]() |
Diffusion-Driven Wavelet Design for Shape Analysis
ISBN: 9781482220292 / Angielski / Twarda / 208 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. From Design Methods and Generation Schemes to State-of-the-Art Applications From Design Methods and Generation Schemes to State-of-the-Art Applications |
cena:
446,54 |
![]() |
Digital Character Development: Theory and Practice, Second Edition
ISBN: 9781482250770 / Angielski / Twarda / 304 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes. Digital Character... Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage... |
cena:
446,54 |
![]() |
Data Analytics: Effective Methods for Presenting Results
ISBN: 9781138035485 / Angielski / Twarda / 158 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Effective presentation of analytical results is the key to close a project successfully. With the meteoric rise in the popularity of data science and analytics, business executives focus on analytics' strategic interpretation and managerial implications, as well as value creation from analytics. One of the major challenges faced by analytics specialists is to be able to present and communicate the results of their analyses in business terms. With this book, readers learn the strategies of effectively communicating and presenting quantitative analytical results to their clients and senior... Effective presentation of analytical results is the key to close a project successfully. With the meteoric rise in the popularity of data science a... |
cena:
446,54 |
![]() |
Digital Image Watermarking: Theoretical and Computational Advances
ISBN: 9781138390638 / Angielski / Twarda / 160 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
446,54 |
![]() |
Introduction to Visual Effects: A Computational Approach
ISBN: 9781032072302 / Angielski / Twarda / 240 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
446,54 |
![]() |
Image Processing Recipes in MATLAB
ISBN: 9780367771973 / Angielski / Twarda / 248 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
446,54 |
![]() |
COLLADA: Sailing the Gulf of 3D Digital Content Creation
ISBN: 9781568812878 / Angielski / Twarda / 262 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. COLLADA is a COLLAborative Design Activity for establishing an open standard Digital Asset schema for interactive 3D applications. This book explains in detail how to use the COLLADA technology in a project utilizing 3D assets, and ultimately how to create an effective content creation pipeline for the most complex development. Errata are posted at http: //collada.org/mediawiki/index.php/COLLADA_book
COLLADA is a COLLAborative Design Activity for establishing an open standard Digital Asset schema for interactive 3D applications. This book explains ...
|
cena:
446,54 |
![]() |
Computational Modelling of Objects Represented in Images III: Fundamentals, Methods and Applications
ISBN: 9780415621342 / Angielski / Twarda / 496 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Computational Modelling of Objects Represented in Images: Fundamentals, Methods and Applications III contains all contributions presented at the International Symposium CompIMAGE 2012 - Computational Modelling of Object Presented in Images: Fundamentals, Methods and Applications (Rome, Italy, 5-7 September 2012). The contributions cover the state-of-art and new trends in the fields of: - 3D Vision; Computational Modelling of Objects Represented in Images: Fundamentals, Methods and Applications III contains all contributions pr... |
cena:
446,54 |
![]() |
Shadow Algorithms Data Miner
ISBN: 9781439880234 / Angielski / Twarda / 268 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Shadow Algorithms Data Miner provides a high-level understanding of the complete set of shadow concepts and algorithms, addressing their usefulness from a larger graphics system perspective. It discusses the applicability and limitations of all the direct illumination approaches for shadow generation. With an emphasis on shadow fundamentals, the book gives an organized picture of the motivations, complexities, and categorized algorithms available to generate digital shadows. It helps readers select the most relevant algorithms for their needs by placing the... Shadow Algorithms Data Miner provides a high-level understanding of the complete set of shadow concepts and algorithms, addressing... |
cena:
446,54 |
![]() |
Image Processing for Cinema
ISBN: 9781439899274 / Angielski / Twarda / 321 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Image Processing for Cinema presents a detailed overview of image processing techniques that are used in practice in digital cinema. The book shows how image processing has become ubiquitous in movie-making, from shooting to exhibition. It covers all the ways in which image processing algorithms are used to enhance, restore, adapt, and convert moving images. These techniques and algorithms make the images look as good as possible while exploiting the capabilities of cameras, projectors, and displays. The author focuses on the ideas behind the methods, rather... Image Processing for Cinema presents a detailed overview of image processing techniques that are used in practice in digital cinem... |
cena:
446,54 |
![]() |
Multithreading for Visual Effects
ISBN: 9781482243567 / Angielski / Twarda / 255 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Tackle the Challenges of Parallel Programming in the Visual Effects Industry In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry s leading visual effects packages (Houdini), and proprietary animation systems. This... Tackle the Challenges of Parallel Programming in the Visual Effects Industry In Multithreading for Visual Effects |
cena:
446,54 |
![]() |
Fluid Engine Development
ISBN: 9781498719926 / Angielski / Twarda / 300 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and even a combination of the two. Core algorithms are explained from a developer s perspective in a practical, approachable way that will not overwhelm readers. The Code Repository offers further opportunity for growth and discussion with continuously changing content and source codes. This... From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most ch... |
cena:
446,54 |
![]() |
Gpu Parallel Program Development Using Cuda
ISBN: 9781498750752 / Angielski / Twarda / 440 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book provides a hands-on, class-tested introduction to CUDA and GPU programming. It begins by introducing CPU programming and the concepts of P-threads, thread programming, multi-tasking, and parallelism, and then interweaves those concepts into an introduction of GPU programming. Using Nvidia's new platform, based on Amazon EC2 and Web GPU, the book uses a standardized architecture, while also exploring other architectures and their differences. The book also covers GPU multi-threading and Global Memory, CUDA atomics and the use of libraries on GPUs. Example applications in image... This book provides a hands-on, class-tested introduction to CUDA and GPU programming. It begins by introducing CPU programming and the concepts of ... |
cena:
446,54 |