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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Software Development & Engineering - Computer Graphics

ilość książek w kategorii: 6466

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Deep Learning to See: Towards New Foundations of Computer Vision Betti, Alessandro 9783030909864 Springer International Publishing
Deep Learning to See: Towards New Foundations of Computer Vision

ISBN: 9783030909864 / Angielski / Miękka

ISBN: 9783030909864/Angielski/Miękka

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Alessandro Betti; Marco Gori;Stefano Melacci

The remarkable progress in computer vision over the last few years is, by and large, attributed to deep learning, fueled by the availability of huge sets of labeled data, and paired with the explosive growth of the GPU paradigm. While subscribing to this view, this work criticizes the supposed scientific progress in the field, and proposes the investigation of vision within the framework of information-based laws of nature.



This work poses fundamental questions about vision that remain far from understood, leading the reader on a journey populated by novel challenges resonating...

The remarkable progress in computer vision over the last few years is, by and large, attributed to deep learning, fueled by the availability of hug...

cena: 251,71

Ellipse Fitting for Computer Vision: Implementation and Applications Margrit Betke   9783031006876 Springer International Publishing AG
Ellipse Fitting for Computer Vision: Implementation and Applications

ISBN: 9783031006876 / Angielski / Miękka / 128 str.

ISBN: 9783031006876/Angielski/Miękka/128 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Margrit Betke
Because circular objects are projected to ellipses in images, ellipse fitting is a first step for 3-D analysis of circular objects in computer vision applications. For this reason, the study of ellipse fitting began as soon as computers came into use for image analysis in the 1970s, but it is only recently that optimal computation techniques based on the statistical properties of noise were established. These include renormalization (1993), which was then improved as FNS (2000) and HEIV (2000). Later, further improvements, called hyperaccurate correction (2006), HyperLS (2009), and...
Because circular objects are projected to ellipses in images, ellipse fitting is a first step for 3-D analysis of circular objects in computer vision ...
cena: 251,71

Cloth Simulation for Computer Graphics Tuur Stuyck 9783031014697 Springer International Publishing
Cloth Simulation for Computer Graphics

ISBN: 9783031014697 / Angielski / Miękka

ISBN: 9783031014697/Angielski/Miękka

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Tuur Stuyck

Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be some sort of special effects such as explosions or virtual worlds. Cloth simulation is no different and is ubiquitous because most virtual characters (hopefully!) wear some sort of clothing.


The focus of this book is physics-based cloth simulation. We start by providing background information and discuss a range of applications. This book provides explanations of multiple cloth simulation techniques. More specifically, we...

Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and th...

cena: 251,71

Computer Vision: Algorithms and Applications Richard Szeliski 9783030343743 Springer
Computer Vision: Algorithms and Applications

ISBN: 9783030343743 / Angielski / Miękka / 925 str.

ISBN: 9783030343743/Angielski/Miękka/925 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Richard Szeliski
Computer Vision: Algorithms and Applicationsexplores the variety of techniques used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both in specialized applications such as image search and autonomous navigation, as well as for fun, consumer-level tasks that students can apply to their own personal photos and videos.More than just a source of “recipes,” this exceptionally authoritative and comprehensive textbook/reference takes a scientific approach to the formulation of computer vision problems. These...
Computer Vision: Algorithms and Applicationsexplores the variety of techniques used to analyze and interpret images. It also describes challenging rea...
cena: 251,71

Beginning Photo Retouching and Restoration Using GIMP: Learn to Retouch and Restore Your Photos Like a Pro Phillip Whitt 9781484292648 Apress
Beginning Photo Retouching and Restoration Using GIMP: Learn to Retouch and Restore Your Photos Like a Pro

ISBN: 9781484292648 / Angielski

ISBN: 9781484292648/Angielski

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Phillip Whitt
This thoroughly revised book teaches you how to retouch and restore photos using the most up-to-date version of GIMP, currently in version 2.10.32. GIMP (which was version 2.8 at the time) has undergone many improvements since the first edition of this book was published in 2014. This updated edition explores some of the latest tools and features.GIMP is a free, open source image editing program that is an alternative to Adobe Photoshop. GIMP is cross-platform, and can be installed on Windows, macOS, and Linux.Basic knowledge of GIMP is helpful, but Chapter 1 provides an overview of GIMP,...
This thoroughly revised book teaches you how to retouch and restore photos using the most up-to-date version of GIMP, currently in version 2.10.32. GI...
cena: 251,71

3D Mesh Processing and Character Animation: With Examples Using OpenGL, OpenMesh and Assimp Ramakrishnan Mukundan 9783030813567 Springer
3D Mesh Processing and Character Animation: With Examples Using OpenGL, OpenMesh and Assimp

ISBN: 9783030813567 / Angielski / Miękka / 201 str.

ISBN: 9783030813567/Angielski/Miękka/201 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ramakrishnan Mukundan
3D Mesh Processing and Character Animationfocusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This...
3D Mesh Processing and Character Animationfocusses specifically on topics that are important in three-dimensional modelling, surface design and real-t...
cena: 251,71

Essential Guide to RenderMan® Shader Plugin Development: Understanding BxDFs Brad Eric Hollister 9781484293911 Apress
Essential Guide to RenderMan® Shader Plugin Development: Understanding BxDFs

ISBN: 9781484293911 / Angielski

ISBN: 9781484293911/Angielski

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Brad Eric Hollister
Beginner level
Beginner level
cena: 251,71

Digital Image Processing Burger, Wilhelm, Mark J. Burge 9783031063435 Springer International Publishing
Digital Image Processing

ISBN: 9783031063435 / Angielski / Miękka

ISBN: 9783031063435/Angielski/Miękka

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Wilhelm Burger;Mark J. Burge
This modern, self-contained textbook provides an accessible introduction to the field from the perspective of a practicing programmer, supporting a detailed presentation of the fundamental concepts and techniques with practical exercises and fully worked out implementation examples. This much-anticipated 3rd edition of the definitive textbook on Digital Image Processing has been completely revised and expanded with new content, improved illustrations and teaching material.

Topics and features:

  • Contains new...
This modern, self-contained textbook provides an accessible introduction to the field from the perspective of a practicing programmer, suppo...
cena: 251,71

3-D Computer Vision: Principles, Algorithms and Applications Yu-Jin Zhang 9789811975820 Springer
3-D Computer Vision: Principles, Algorithms and Applications

ISBN: 9789811975820 / Angielski

ISBN: 9789811975820/Angielski

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Yu-Jin Zhang
cena: 251,71

Metaverse: Concept, Content and Context Cheng, Shenghui 9783031243615 Springer International Publishing AG
Metaverse: Concept, Content and Context

ISBN: 9783031243615 / Angielski / Miękka

ISBN: 9783031243615/Angielski/Miękka

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Shenghui Cheng

The metaverse, a hybrid society of the real and the virtual is attracting significant attention from academia to industry and is starting to change the world. Composed of ten chapters, this book introduces the metaverse from three aspects – concept, content and context. It starts with numerous concepts related to the metaverse, such as virtual reality, augmented reality, Web 3.0 and NFTs and describes the background, features, advantages and disadvantages. It then presents the content or key techniques around the metaverse, Artificial Intelligence, big data, edge computing, 3D modeling...

The metaverse, a hybrid society of the real and the virtual is attracting significant attention from academia to industry and is starting to change...

cena: 251,71

Art Between Matter and Code: Bridging Classical Art and Digital Frontiers Gianpiero Moioli 9798868823756 APress
Art Between Matter and Code: Bridging Classical Art and Digital Frontiers

ISBN: 9798868823756 / Angielski / Miękka / 654 str.

ISBN: 9798868823756/Angielski/Miękka/654 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Gianpiero Moioli
cena: 251,71

Graph Theory Applications L. R. Foulds 9780387975993 Springer
Graph Theory Applications

ISBN: 9780387975993 / Angielski / Miękka / 408 str.

ISBN: 9780387975993/Angielski/Miękka/408 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
L. R. Foulds
Over the last 30 years graph theory has evolved into an important math- ematical tool in the solution of a wide variety of problems in many areas of society. The purpose of this book is to present selected topics from this theory that have been found useful and to point out various applications. Some important theoretical topics have been omitted as they are not es- sential for the applications in Part II. Hence Part I should not be seen as a well-rounded treatise on the theory of graphs. Some effort has been made to present new applications that do not use merely the notation and ter-...
Over the last 30 years graph theory has evolved into an important math- ematical tool in the solution of a wide variety of problems in many areas of s...
cena: 251,71

Digital Pathology Yves Sucaet Wim Waelput 9783319087795 Springer
Digital Pathology

ISBN: 9783319087795 / Angielski / Miękka / 83 str.

ISBN: 9783319087795/Angielski/Miękka/83 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Yves Sucaet; Wim Waelput

Digital pathology has experienced exponential growth, in terms of its technology and applications, since its inception just over a decade ago. Though it has yet to be approved for primary diagnostics, its values as a teaching tool, facilitator of second opinions and quality assurance reviews and research are becoming, if not already, undeniable. It also offers the hope of providing pathology consultant and educational services to under-served areas, including regions of the world that could not possibly sustain this level of services otherwise. And this is just the beginning, as its...

Digital pathology has experienced exponential growth, in terms of its technology and applications, since its inception just over a decade ago. Thou...

cena: 251,71

Modern Algorithms for Image Processing: Computer Imagery by Example Using C# Kovalevsky, Vladimir 9781484242360 Apress
Modern Algorithms for Image Processing: Computer Imagery by Example Using C#

ISBN: 9781484242360 / Angielski / Miękka / 274 str.

ISBN: 9781484242360/Angielski/Miękka/274 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Vladimir A. Kovalevsky
cena: 251,71

Beginning Pbr Texturing: Learn Physically Based Rendering with Allegorithmic's Substance Painter Kumar, Abhishek 9781484258989 Apress
Beginning Pbr Texturing: Learn Physically Based Rendering with Allegorithmic's Substance Painter

ISBN: 9781484258989 / Angielski / Miękka / 263 str.

ISBN: 9781484258989/Angielski/Miękka/263 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Abhishek Kumar
cena: 251,71

Immersive 3D Design Visualization: With Autodesk Maya and Unreal Engine 4 Abhishek Kumar 9781484265963 Apress
Immersive 3D Design Visualization: With Autodesk Maya and Unreal Engine 4

ISBN: 9781484265963 / Angielski / Miękka / 301 str.

ISBN: 9781484265963/Angielski/Miękka/301 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Abhishek Kumar
cena: 251,71

Beginning Vfx with Autodesk Maya: Create Industry-Standard Visual Effects from Scratch Kumar, Abhishek 9781484278567 APress
Beginning Vfx with Autodesk Maya: Create Industry-Standard Visual Effects from Scratch

ISBN: 9781484278567 / Angielski / Miękka / 400 str.

ISBN: 9781484278567/Angielski/Miękka/400 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Abhishek Kumar
cena: 251,71

Designing Human-Centric AI Experiences: Applied UX Design for Artificial Intelligence Akshay Kore 9781484280874 APress
Designing Human-Centric AI Experiences: Applied UX Design for Artificial Intelligence

ISBN: 9781484280874 / Angielski / Miękka / 468 str.

ISBN: 9781484280874/Angielski/Miękka/468 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Akshay Kore
cena: 251,71

Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders Daniel Ilett 9781484286517 APress
Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders

ISBN: 9781484286517 / Angielski / Miękka / 346 str.

ISBN: 9781484286517/Angielski/Miękka/346 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Daniel Ilett
cena: 251,71

Game Development with Unreal Engine 5 Volume 1: Design Phase Tiow Wee Tan 9781484298237 APress
Game Development with Unreal Engine 5 Volume 1: Design Phase

ISBN: 9781484298237 / Angielski

ISBN: 9781484298237/Angielski

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Tiow Wee Tan
cena: 251,71

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