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Ubiquitous Listening: Affect, Attention, and Distributed Subjectivity
ISBN: 9780520275157 / Angielski / Twarda / 182 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. How does the constant presence of music in modern life--on iPods, in shops and elevators, on television--affect the way we listen? With so much of this sound, whether imposed or chosen, only partially present to us, is the act of listening degraded by such passive listening? In Ubiquitous Listening, Anahid Kassabian investigates the many sounds that surround us and argues that this ubiquity has led to different kinds of listening. Kassabian argues for a new examination of the music we do not normally hear (and by implication, that we do), one that examines the way it is used as a...
How does the constant presence of music in modern life--on iPods, in shops and elevators, on television--affect the way we listen? With so much of thi...
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cena:
518,82 |
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Design for Hackers: Reverse Engineering Beauty
ISBN: 9781119998952 / Angielski / Miękka / 352 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Discover the techniques behind beautiful design?by deconstructing designs to understand them
The term 'hacker' has been redefined to consist of anyone who has an insatiable curiosity as to how things work--and how they can try to make them better. This book is aimed at hackers of all skill levels and explains the classical principles and techniques behind beautiful designs by deconstructing those designs in order to understand what makes them so remarkable. Author and designer David Kadavy provides you with the framework for understanding good design and places a special emphasis on... Discover the techniques behind beautiful design?by deconstructing designs to understand them
The term 'hacker' has been redefined to consist... |
cena:
154,10 |
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Basics Animation 03: Drawing for Animation
ISBN: 9782940373703 / Angielski / Miękka / 192 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Basics Animation 03: Drawing for Animation introduces readers to the practice of drawing images for use in animation. It examines the thinking process and techniques involved with drawing characters, composition and movement, narrative and adaptation. Drawing is a fundamental part of the preparatory stages of virtually all design-led projects. It is the core method by which ideas and concepts are envisaged and ultimately shared with collaborators, clients and audiences. Aimed at students and those interested in entering the animation business, this book explores the... Basics Animation 03: Drawing for Animation introduces readers to the practice of drawing images for use in animation. It examines the thinki... |
cena:
154,61 |
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Art in the Asia-Pacific: Intimate Publics
ISBN: 9780415722742 / Angielski / Twarda / 264 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. As social, locative, and mobile media render the intimate public and the public intimate, this volume interrogates how this phenomenon impacts art practice and politics. Contributors bring together the worlds of art and media culture to rethink their intersections in light of participatory social media. By focusing upon the Asia-Pacific region, they seek to examine how regionalism and locality affect global circuits of culture. The book also offers a set of theoretical frameworks and methodological paradigms for thinking about contemporary art practice more generally.
As social, locative, and mobile media render the intimate public and the public intimate, this volume interrogates how this phenomenon impacts art pra...
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cena:
773,33 |
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An Introduction to Electronic Art Through the Teaching of Jacques Lacan: Strangest Thing: Strangest Thing
ISBN: 9780415500586 / Angielski / Twarda / 184 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Electronic art offers endless opportunities for reflection and interpretation. Works can be interactive or entirely autonomous and the viewer's perception and reaction to them may be challenged by constantly transforming images. Whether the transformations are a product of the appearances or actions of a viewer in an installation space, or a product of a self-contained computer program, is a source of constant fascination. Some viewers may feel strange or unnerved by a work, while others may feel welcoming, humorous, and playful emotions. The art may also provoke a critical response to... Electronic art offers endless opportunities for reflection and interpretation. Works can be interactive or entirely autonomous and the viewer's per... |
cena:
881,59 |
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Finding Augusta: Habits of Mobility and Governance in the Digital Era
ISBN: 9781611685220 / Angielski / Miękka / 175 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Winner of the Anne Friedberg Innovative Scholarship Award (2014) Winner of the 2015 Anne Friedberg Innovative Scholarship Award from the Society for Cinema and Media Studies Finding Augusta breaks new ground, revising how media studies interpret the relationship between our bodies and technology. This is a challenging exploration of how, for both good and ill, the sudden ubiquity of mobile devices, GPS systems, haptic technologies, and other forms of media alter individuals' experience of their bodies and shape the social collective. The author succeeds in problematizing the...
Winner of the Anne Friedberg Innovative Scholarship Award (2014) Winner of the 2015 Anne Friedberg Innovative Scholarship Award from the So...
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cena:
185,60 |
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Video Game Storytelling
ISBN: 9780385345828 / Angielski / Miękka / 208 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. UNLOCK YOUR GAME'S NARRATIVE POTENTIAL
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process--by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with... UNLOCK YOUR GAME'S NARRATIVE POTENTIAL
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audi... |
cena:
77,03 |
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Digital Art Masters: Volume 5
ISBN: 9781138417793 / Angielski / Twarda Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
930,57 |
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The Art of Alien: Isolation
ISBN: 9781781169315 / Angielski / Twarda / 176 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. "The Art of ALIEN: ISOLATION "is a high-end art book featuring over 300 images from the latest game in the critically and commercially acclaimed Alien franchise. Taking players back to the survival horror atmosphere of the first film, "ALIEN: ISOLATION" features Amanda Ripley as the hero trying to survive on a decommissioned space station. "The Art of ALIEN: ISOLATION" is the ultimate gallery of the eagerly anticipated game, featuring extensive concept and development art, and creator and artist commentary throughout.
"The Art of ALIEN: ISOLATION "is a high-end art book featuring over 300 images from the latest game in the critically and commercially acclaimed Alien...
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cena:
134,68 |
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The Archives: Post-Cinema and Video Game Between Memory and the Image of the Present
ISBN: 9788857523613 / Angielski / Miękka / 236 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The digital age has witnessed the development of a new kind of archive: immaterial, "living and moving," largely user-generated, and conceived for managing a wide variety of audio-visual materials, besides traditional films and videos. The first part of this anthology investigates the ways in which media forms like web-documentaries, video art and digital art, web series, amateur productions, and also mobile films can be stored and preserved within the new digital repositories. The second part focuses on archival and preservation practices of the video game. This approach understands the...
The digital age has witnessed the development of a new kind of archive: immaterial, "living and moving," largely user-generated, and conceived for man...
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cena:
78,36 |
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Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience
ISBN: 9780814334881 / Angielski / Miękka / 188 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In its intimate joining of self and machine, video gaming works to extend the body into a fluid, dynamic, unstable, and discontinuous entity. While digital gaming and culture has become a popular field of academic study, there has been a lack of sustained philosophical analysis of this direct gaming experience. In "Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience, " author Jonathan Boulter addresses this gap by analyzing video games and the player experience philosophically. Finding points of departure in phenomenology and psychoanalysis, Boulter argues that... In its intimate joining of self and machine, video gaming works to extend the body into a fluid, dynamic, unstable, and discontinuous entity. While... |
cena:
127,29 |
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Between Film, Video, and the Digital: Hybrid Moving Images in the Post-Media Age
ISBN: 9781628922936 / Angielski / Twarda / 416 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Encompassing experimental film and video, essay film, gallery-based installation art, and digital art, Jihoon Kim establishes the concept of hybrid moving images as an array of impure images shaped by the encounters and negotiations between different media, while also using it to explore various theoretical issues, such as stillness and movement, indexicality, abstraction, materiality, afterlives of the celluloid cinema, archive, memory, apparatus, and the concept of medium as such. Grounding its study in interdisciplinary framework of film studies, media studies, and contemporary... Encompassing experimental film and video, essay film, gallery-based installation art, and digital art, Jihoon Kim establishes the concept of hybrid... |
cena:
587,73 |
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Art in the Asia-Pacific: Intimate Publics
ISBN: 9781138961166 / Angielski / Miękka / 256 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. As social, locative, and mobile media render the intimate public and the public intimate, this volume interrogates how this phenomenon impacts art practice and politics. Contributors bring together the worlds of art and media culture to rethink their intersections in light of participatory social media. By focusing upon the Asia-Pacific region, they seek to examine how regionalism and locality affect global circuits of culture. The book also offers a set of theoretical frameworks and methodological paradigms for thinking about contemporary art practice more generally. As social, locative, and mobile media render the intimate public and the public intimate, this volume interrogates how this phenomenon impacts art ... |
cena:
247,41 |
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Beginning Design Technology
ISBN: 9780415747950 / Angielski / Miękka / 204 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Beginning Design Technology introduces how design technologies work together, including tools, materials, and software, such as Adobe Photoshop, Adobe Illustrator, Autodesk AutoCAD, and others. It teaches you how to think about each design tool, whether a software program or physical modelmaking, so that you will select one for its strengths for a specific task and know when and how to combine it with other tools. Topics include working with building information, texturing digital and physical artifacts, translating information from one form or file format to another,... Beginning Design Technology introduces how design technologies work together, including tools, materials, and software, such as Adobe Phot... |
cena:
274,23 |
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Beginning Design Technology
ISBN: 9780415747943 / Angielski / Twarda / 204 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Beginning Design Technology introduces how design technologies work together, including tools, materials, and software, such as Adobe Photoshop, Adobe Illustrator, Autodesk AutoCAD, and others. It teaches you how to think about each design tool, whether a software program or physical modelmaking, so that you will select one for its strengths for a specific task and know when and how to combine it with other tools. Topics include working with building information, texturing digital and physical artifacts, translating information from one form or file format to another, constructing at... Beginning Design Technology introduces how design technologies work together, including tools, materials, and software, such as Adobe Photoshop, Ad... |
cena:
930,57 |
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Margot Pilz - Meilensteine / Milestones : Von der performativen Fotografie zur digitalen Feldforschung / From Performative Photography to Digital Field Studies
ISBN: 9783110458411 / Angielski / Twarda / 224 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Margot Pilz gehort zu den Konzept- und MedienkunstlerInnen der ersten Stunde. Bereits ihre fruhen fotografischen Arbeiten zeigen einen experimentellen wie auch performativen Ansatz. Die Bedeutung und das Potential ihrer innovativen Arbeiten im Medium Fotografie, aber auch ihre Vorreiterrolle im Bereich der Neuen Medien und der digitalen Kunst werden in der Publikation erstmals umfassend dargestellt und dokumentiert. "Margot Pilz gehort zu den Konzept- und MedienkunstlerInnen der ersten Stunde. Bereits ihre fruhen fotografischen Arbeiten zeigen einen experimentel... |
cena:
144,48 |
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Living in Digital Worlds: Designing the Digital Public Space
ISBN: 9781472452832 / Angielski / Twarda / 268 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Digital public space is a term that originated with the BBC. The term defines a conceptual space of interaction with digital information and culture - that is, information that is stored at some point in the process through digital technology and available to anyone. Naomi Jacobs and Rachel Cooper's Living in Digital Worlds explores the definition of this concept which basically describes how everyone, from digital natives to those who only interact minimally online, experiences, responds to and is changed by the digital world. The authors use the perspective of design to place the digital...
Digital public space is a term that originated with the BBC. The term defines a conceptual space of interaction with digital information and culture -...
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cena:
759,15 |
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Transnational Feminism in Film and Media
ISBN: 9781349539109 / Angielski / Miękka / 248 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This collection of interdisciplinary essays examines current cinematic and media landscapes from the perspective of transnational feminist practices and methodologies. Focusing on film, media art, and video essays, the contributors chart innovative strategies for exploring contemporary visual cultures.
This collection of interdisciplinary essays examines current cinematic and media landscapes from the perspective of transnational feminist practices a...
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cena:
231,95 |
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Rescue Me Horses: Adult Coloring
ISBN: 9781532810237 / Angielski / Miękka / 78 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. There is nothing quite like the meditative, nostalgic feeling of putting a colored pencil to crisp clean paper for the first time. This book contains only horses and unicorns-nothing else. The intricate designs offer a shifting change of line pressure, open space and detail allowing for enjoyment at all skill levels. Each piece is hand drawn with India ink. No matter what your age if you have ever wished for or been lucky enough to have a horse in your life this book is sure to enchant you. Happy coloring.
There is nothing quite like the meditative, nostalgic feeling of putting a colored pencil to crisp clean paper for the first time. This book contains ...
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cena:
56,61 |
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Hello, Robot: Design between human and machine
ISBN: 9783945852118 / Angielski / Miękka / 328 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Robotics now: from transport drones and intelligent sensors to the debate around Industry 4.0
Hello, Robot.: Design between Human and Machine investigates how robotics is becoming part of our everyday lives, demonstrating that design in its traditional function as a mediator is indispensable if robots are to become a visible reality and not just remain hidden in washing machines, cars and cash machines. The volume clarifies where we already encounter these intelligent machines and where we may come across them in the near future: in industry, in the military and in... Robotics now: from transport drones and intelligent sensors to the debate around Industry 4.0
Hello, Robot.: Design between Human and Mac... |
cena:
289,01 |