Cyberpop is an analysis of cyberculture and its popular cultural productions. The study begins with a Foucaultian model of cyberculture as a discursive formation, and explains how some key concepts (such as 'virtuality,' 'speed,' and 'Connectivity') operate as a conceptual architecture network linking technologies to information and individual subjects. The chapters then each focus on a particular cyberfiguration, including Hollywood films (GATTACA, The Matrix), popular literature (William Gibson's Neuromancer, Scott Westerfeld's Polymorph), advertising for digital products and services...
Cyberpop is an analysis of cyberculture and its popular cultural productions. The study begins with a Foucaultian model of cyberculture as a discursiv...
Presents an analysis of cyberculture and its popular cultural productions. This work begins with a Foucaultian model of cyberculture as a discursive formation, and explains how some key concepts (such as virtuality, speed, and connectivity) operate as a conceptual architecture network linking technologies to information and individual subjects.
Presents an analysis of cyberculture and its popular cultural productions. This work begins with a Foucaultian model of cyberculture as a discursive f...