The thief wants riches. The knight wants justice. The warrior wants a good battle. The sorcerer wants power. Each adventurer carries a mysterious crystal sphere that will lead to a long-hidden secret beneath the sea. After the thief, Halia, discovers a crystal sphere magically protected in a crumbling castle, she meets three other adventurers with their own mysterious spheres. Arwold, the knight, bears one on the hilt of his sword. With a sphere already in his possession, the sorcerer Ahriman enlists Xarun, a brutish warrior, to steal another one from the peaceful Arboreals. The four set off...
The thief wants riches. The knight wants justice. The warrior wants a good battle. The sorcerer wants power. Each adventurer carries a mysterious crys...
After a supposedly mythical race of desert warriors invades the human territories and destroys every city in its path, five former enemies must travel together into the netherworld and harness the unpredictable power of demons to defeat the seemingly invincible army. An unrelenting army of Ferfolk, a supposedly mythical race of desert warriors, sweeps in from the badlands and wipes out every human city in its path. Hermod, a long-retired military commander, escapes the destruction and gathers emissaries from neighboring kingdoms, all of them recent enemies. Together, they must find a way to...
After a supposedly mythical race of desert warriors invades the human territories and destroys every city in its path, five former enemies must travel...