What you will learn from this book? Dive straight in to creating Special Effects like shadows, smoke and explosions Get up to speed with creating both 2D and 3D terrain, including height maps and block worlds Create more natural character animation with shortcuts like motion capture through Kinect and Rag Doll physics Create 3D objects like spheres, tori and trees with code instead of modeling software Add atmosphere to your world with virtual water, sky and clouds Understand how to set the foundation for multiplayer gaming with networking.Microsoft XNA attempts to free game developers from...
What you will learn from this book? Dive straight in to creating Special Effects like shadows, smoke and explosions Get up to speed with creating both...