Minhua Ma, Manuel Fradinho Oliveira, Joao Madeiras Pereira
This book constitutes the refereed proceedings of the Second International Conference on Serious Games Development and Applications, SGDA 2011, held in Lisbon, Portugal in September 2011.
The 13 revised full papers presented were carefully reviewed and selected for publication. Among the topics addressed are virtual reality, computer assisted learning, computer graphics, tutoring systems, e-learning, e-culture, and guiding systems.
This book constitutes the refereed proceedings of the Second International Conference on Serious Games Development and Applications, SGDA 2011, hel...
This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012, held in Bremen, Germany in September 2012. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover various topics on serious games including engineering, education, health care, military applications, game design, game study, game theories, virtual reality, 3D visualisation and medical applications of games technology.
This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012, held in B...
Game development in the Cloud is an insightful introduction to cloud computing and games in the Cloud, with cutting edge academic research and industry updates that inform readers of current and future advances in the field.
Game development in the Cloud is an insightful introduction to cloud computing and games in the Cloud, with cutting edge academic research and industr...
There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications.
This research...
There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread a...