This book covering the latest research in artificial intelligence techniques for computer graphics is a compilation of papers from the 2008 3IA Conference. It includes an introduction about areas where relevant techniques resolved key problems.
This book covering the latest research in artificial intelligence techniques for computer graphics is a compilation of papers from the 2008 3IA Con...
Scene modeling is a very important part in Computer Graphics because it allows c- ating more or less complex models to be rendered, coming from the real world or from the designer's imagination. However, scene modeling is a very difficult task, as there is a need of more and more complex scenes and traditional geometric modelers are not well adapted to computer aided design. Even if traditional scene modelers offer very interesting tools to facilitate the designer's work, they suffer from a very important drawback, the lack of flexibility, which does not authorize the designer to use...
Scene modeling is a very important part in Computer Graphics because it allows c- ating more or less complex models to be rendered, coming from the re...
Uses three main notions in the search of improvements in various areas of computer graphics: Artificial Intelligence, Viewpoint Complexity and Human Intelligence.
Uses three main notions in the search of improvements in various areas of computer graphics: Artificial Intelligence, Viewpoint Complexity and Human I...
The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volume "Artificial Int- ligence Techniques for Computer Graphics." Nowadays, intelligent techniques are more and more used in Computer Graphics in order, not only to optimise the pr- essing time, but also to find more accurate solutions for a lot of Computer Gra- ics problems, than with traditional methods. What are intelligent techniques for Computer Graphics? Mainly, they are...
The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This vol...
The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. Indeed, if at the beginning of Computer Graphics the use of Artificial Intelligence techniques was quite unknown, more and more researchers all over the world are nowadays interested in intelligent techniques allowing substantial improvements of traditional Computer Graphics methods. The other main contribution of intelligent techniques in Computer Graphics is to allow invention of completely new methods, often based on automation of a lot of tasks...
The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. Indeed, ...
Scene modeling is a very important part in Computer Graphics because it allows c- ating more or less complex models to be rendered, coming from the real world or from the designer's imagination. However, scene modeling is a very difficult task, as there is a need of more and more complex scenes and traditional geometric modelers are not well adapted to computer aided design. Even if traditional scene modelers offer very interesting tools to facilitate the designer's work, they suffer from a very important drawback, the lack of flexibility, which does not authorize the designer to use...
Scene modeling is a very important part in Computer Graphics because it allows c- ating more or less complex models to be rendered, coming from the re...
In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes "Artificial Intelligence Techniques for Computer Graphics" (2008),...
In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, th...
In this book, three main notions will be used in the editors search of improvements in various areas of computer graphics: Artificial Intelligence, Viewpoint Complexity and Human Intelligence. Several Artificial Intelligence techniques are used in presented intelligent scene modelers, mainly declarative ones. Among them, the mostly used techniques are Expert systems, Constraint Satisfaction Problem resolution and Machine-learning. The notion of viewpoint complexity, that is complexity of a scene seen from a given viewpoint, will be used in improvement proposals for a lot of computer...
In this book, three main notions will be used in the editors search of improvements in various areas of computer graphics: Artificial Intelligence,...