Help students to develop and apply problem solving and computational thinking skills in context and build confidence for the latest Cambridge syllabus with the practical, step-by-step approach of Complete Computer Science. This comprehensive text supports the latest Cambridge IGCSE (0478) & O Level (2210) syllabuses. Written by highly experienced authors and examiners, Complete Computer Science is also supported with an extensive teacher guide to help you effectively deliver this course. Build strong achievement with extensive programming support and plenty of practice exercises that ensure...
Help students to develop and apply problem solving and computational thinking skills in context and build confidence for the latest Cambridge syllabus...
The only textbook that fully supports the Oxford AQA International GCSE Computer Science specification, for first teaching from September 2017. The practical, step-by-step approach enables students to develop and apply problem solving and computational thinking skills in context. This ensures they are exam ready and prepares them for further study or life in the working world. Thoroughly prepare students for the theoretical and practical papers with extensive coding and programming support plus opportunities for practice. Clear explanations ensure students have a thorough understanding of...
The only textbook that fully supports the Oxford AQA International GCSE Computer Science specification, for first teaching from September 2017. The pr...
The only textbook that fully supports the Oxford AQA International GCSE Computer Science specification, for first teaching from September 2017. The practical, step-by-step approach enables students to develop and apply problem solving and computational thinking skills in context. This ensures they are exam ready and prepares them for further study or life in the working world. Thoroughly prepare students for the theoretical and practical papers with extensive coding and programming support plus opportunities for practice. Clear explanations ensure students have a thorough understanding of...
The only textbook that fully supports the Oxford AQA International GCSE Computer Science specification, for first teaching from September 2017. The pr...
The maths needed to succeed in GCSE Computer Science is harder now than ever before. Suitable for all awarding bodies, this practical handbook addresses all of the maths skills needed for GCSE Computer Science specifications. Worked examples, practice questions, 'remember points' and 'stretch yourself' questions give students the key knowledge and then the opportunity to practise and build confidence.
The maths needed to succeed in GCSE Computer Science is harder now than ever before. Suitable for all awarding bodies, this practical handbook address...
Developed exclusively with the Caribbean Examinations Council, this Study Guide will provide you with the support to maximise your performance in CSEC Information Technology. Written by a team of experts in the syllabus and the examination, this Study Guide covers all the essential information in an easy-to-use double page spread format and also with online support. Each topic begins with key learning outcomes and contains a range of features to enhance your study of the subject.
Developed exclusively with the Caribbean Examinations Council, this Study Guide will provide you with the support to maximise your performance in CSEC...
A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* ...
A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they...
A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* ...
A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they...
Alison Page Co-author Karl Held Co-author Diane Levine
A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* ...
A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they...
A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* ...
A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing s...
A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* ...
A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they...