Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games.
Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich descr...
From the 1770s onwards, John Banks (1740 1805) lectured on natural philosophy across the north-west of England. Much of his work aimed to show engineers, mechanics and artisans how they could benefit from expanding their theoretical knowledge. First published in 1795, and reissued here in its 1815 second edition, this work shows how to calculate the power limits of waterwheels, millstones and other commercially important machines. In the author's words, a key aim is to avoid wasted effort 'in attempting what men of science know to be impossible'. Starting with the mechanics of circular...
From the 1770s onwards, John Banks (1740 1805) lectured on natural philosophy across the north-west of England. Much of his work aimed to show enginee...