Subdivision methods in computer graphics constitute a large class of recursive schemes for computing curves and surfaces. They seem to have their origin in the geometric problem of smoothing the corners of a given polyhedral surface - in fact, these methods are sometimes called wood carver algorithms because the repeated smoothing operations are analogous to sculpting wood. This book presents a systematic development of the basic mathematical principles and concepts associated with stationary subdivision algorithms. The authors pay special attention to the structure of such algorithms in a...
Subdivision methods in computer graphics constitute a large class of recursive schemes for computing curves and surfaces. They seem to have their orig...