Harold Abelson (Massachusetts Institute of Technology), Andrea diSessa, Daniel G. Bobrow (Intel Syst Lab), Michael Brady
Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen.The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates. Harold...
Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profound...
Harold Abelson (Massachusetts Institute of Technology), Amanda Abelson
Logo for the Macintosh teaches the art of programming to first time programmers. It begins with Turtle Geometry, a series of exercises involving both Logo programming and geometric concepts. Later chapters illustrate more advanced topics, such as the famous DOCTOR program with its simulated psychotherapist and an INSTANT program that enables parents and teachers to create a programming environment for preschool children. A chapter is devoted to the topic of object-oriented programming, a key feature of the Object Logo implementation of Logo.Logo for the Macintosh is written primarily for...
Logo for the Macintosh teaches the art of programming to first time programmers. It begins with Turtle Geometry, a series of exercises involving bo...