This book offers a beginning-to-end look at building your own assets for 3D movie-making with easy-to-follow lessons on 3D modeling, texturing, set building, rigging, and animation. You'll learn to create, customize, and animate your MetaHuman characters and other 3D assets using the all-new native Control Rig tools in Unreal Engine and Blender.
This book offers a beginning-to-end look at building your own assets for 3D movie-making with easy-to-follow lessons on 3D modeling, texturing, set bu...