Spatial Augmented Reality tries to enhance the physical world with realtime graphical information. Instead of using a dedicated display, the environment itself acts as the projective surface. There are many applications and uses for such a technology, ranging from early prototyping to entertainment. The work described in this book brings together Spatial Augmented Reality and modern, programmable shader-based computer graphics. Rendering pipelines, material systems and high-dynamic range rendering are core parts of this work. The goal is realtime photorealistic images created with a...
Spatial Augmented Reality tries to enhance the physical world with realtime graphical information. Instead of using a dedicated display, the environme...