Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.
Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of...
Since the rise of exegesis as a critical science, great emphasis has been placed on the role of the author in the process of the development of the biblical texts. However, with the current literary scientific developments regarding the reader’s position, the exegetical question about the role of the reader should be asked as well. When a text develops, it automatically means that its reader changes. Both the formation and reception of the Isaian text can be understood as a result of this process of changes. What new reader positions were necessary for the development of either new text in...
Since the rise of exegesis as a critical science, great emphasis has been placed on the role of the author in the process of the development of the bi...