Andreas Butz, Brian Fisher, Antonio Krüger, Patrick Olivier
The International Symposium on Smart Graphics 2006 was held during July 23 25, 2006, at the University of British Columbia in Vancouver, Canada. It was the seventh event in a series which originally started in 2000 as an AAAI Spring Symposium. In response to the overwhelming success of the 2000 symposium, its or- nizers decided to turn it into a self-contained event. With the support of IBM, the ?rst two International Symposia on Smart Graphics were held at the T. J. Watson Research Center in Hawthorne, New York, in 2001 and 2002. The 2003 symposium moved to the European Media Lab in...
The International Symposium on Smart Graphics 2006 was held during July 23 25, 2006, at the University of British Columbia in Vancouver, Canada. It wa...
The International Symposium on Smart Graphics 2004 was held on May 23 25, 2004 in Ban?, Canada. It was the ?fth event in a series which originally started in 2000 as a AAAI Spring Symposium. In response to the overwhelming success of the 2000 symposium, its organizers decided to turn it into a self-contained event in 2001. With the support of IBM, the ?rst two InternationalSymposia on Smart Graphics were held at the T. J. Watson Research Center in Hawthorne, NY in 2001 and 2002. The 2003 symposium moved to the European Media Lab in Heidelberg to underline the international character of the...
The International Symposium on Smart Graphics 2004 was held on May 23 25, 2004 in Ban?, Canada. It was the ?fth event in a series which originally sta...
The International Symposium on Smart Graphics 2003 was held on July 2-4, 2003 in Heidelberg, Germany. It was the fourth event in a series that started in 1999 as an AAAI Spring Symposium. In response to the overwhelming success of the 1999 symposium, its organizers decided to turn it into a self-contained event in2000. WiththesupportofIBM, the?rsttwoInternationalSymposiaonSmart Graphics were held at the T. J. Watson Research Center in Hawthorne, NY. The 2003 symposium was supported by the Klaus Tschira Foundation and moved to the European Media Lab in Heidelberg, thus underlining the...
The International Symposium on Smart Graphics 2003 was held on July 2-4, 2003 in Heidelberg, Germany. It was the fourth event in a series that started...
Andreas Butz, Brian Fisher, Antonio Krüger, Patrick Olivier, Marc Christie
Constitutes the refereed proceedings of the 9th International Symposium on Smart Graphics, SG 2008, held in Rennes, France in August 2008. This title includes papers that are organized in topical sections on sketching, navigation and selection, studies and evaluation, camera planning, as well as visualization.
Constitutes the refereed proceedings of the 9th International Symposium on Smart Graphics, SG 2008, held in Rennes, France in August 2008. This title ...
Andreas Butz, Brian Fisher, Antonio Krüger, Patrick Olivier
Constitutes the refereed proceedings of the 5th International Symposium on Smart Graphics, SG 2005, held in Frauenworth Cloister, Germany in August 2005. The papers address smart graphics issues from the points of view of computer graphics, artificial intelligence, cognitive science, graphic design, and fine art.
Constitutes the refereed proceedings of the 5th International Symposium on Smart Graphics, SG 2005, held in Frauenworth Cloister, Germany in August 20...
This book constitutes the refereed proceedings of the 35th Annual German Conference on Artificial Intelligence, KI 2012, held in Saarbrucken, Germany, in September 2012. The 19 revised full papers presented together with 9 short papers were carefully reviewed and selected from 57 submissions. The papers contain research results on theory and applicaiton of all aspects of AI.
This book constitutes the refereed proceedings of the 35th Annual German Conference on Artificial Intelligence, KI 2012, held in Saarbrucken, Germany,...
Dieses kompakte Grundlagen-Lehrbuch orientiert sich in Inhalt und Aufbau an einer einfuhrenden Vorlesung zum Thema Mensch-Maschine-Interaktion und lehnt sich an das von der Association for Computing Machinery (ACM) vorgeschlagene Curriculum des Gebiets an. Es besteht aus vier groen Teilen. Davon umfassen die ersten drei den Stoff der Grundvorlesung und behandeln nacheinander die menschliche Seite (u.a.Wahrnehmung, Informationsverarbeitung, Motorik), die Seite der Maschine (u.a. technische Grundlagen, etablierte Interaktionsformen) und den Entwicklungsprozess (User Centered...
Dieses kompakte Grundlagen-Lehrbuch orientiert sich in Inhalt und Aufbau an einer einfuhrenden Vorlesung zum Thema Mensch-Maschine-Interaktion und ...