New technologies provide new ways of delivering the programs and services of higher educational (HE) institutions. Social media such as Facebook, blogs, Flickr, Twitter, and the Second Life virtual world engage constituents and enhance effectiveness. Understanding the trends in the expanding role of social media in HE and the related implications for staff preparedness and training is necessary for future-oriented administrators and practitioners. This book examines how social media are redefining what university communities are and the purposes and practices of the various functional areas...
New technologies provide new ways of delivering the programs and services of higher educational (HE) institutions. Social media such as Facebook, blog...
Social media are increasingly popular platforms for collaboration and quick information sharing. This volume is a collection of reports on how these technologies are being used to educate educators with social media in creative and effective ways. Social networking technologies enable the integration of students and alumni in co-curricular activities in exciting and still evolving ways. The use of wikis, blogs, LinkedIn, Facebook, Twitter, text messaging, Flickr, Delicious, YouTube, Yahoo Pipes, Diigo, Second Life, Moodle, and other Web 2.0 technologies are shown in vivid examples and...
Social media are increasingly popular platforms for collaboration and quick information sharing. This volume is a collection of reports on how these t...
A practical guide on how to transform your ideas from virtual world course ware to virtual world learning experiences. It argues that setting up learning in 3D virtual worlds requires a transformative approach.
A practical guide on how to transform your ideas from virtual world course ware to virtual world learning experiences. It argues that setting up learn...
This book covers a wide range of approaches to applying social media in teaching arts and science courses. The first part of the book, Social Learning and Networking Approaches to Teaching Arts & Science, covers collaborative social media in writing courses, the use of wikis as a platform for co-creation of digital content, and powerful data sharing. Part two, Social Media Pedagogies For The Future of Arts & Science Learning, explores the expansive vistas enabled by these new technologies. The use of content posting in public social media forums as an enabler of critical reflection is...
This book covers a wide range of approaches to applying social media in teaching arts and science courses. The first part of the book, Social Learning...
Recent examples of corporate, national and international ethical and financial scandals and crises have created a need to bolster the ethical acumen of managers through business education imperatives. This topical book forms an important part of the debate on the development of ethical business leaders and provides empirically grounded, theoretical insights for rethinking business curricula requisite for understanding and meaningfully confronting an ethical vacuum that sometimes exists in business. "Management Education for Integrity" explains how curricula should be streamlined and...
Recent examples of corporate, national and international ethical and financial scandals and crises have created a need to bolster the ethical acumen o...
As interaction in higher education among faculty, staff, students, and others becomes ever more digital, the welter of new online communication technologies have provided many unintentional opportunities for indiscipline and misconduct. As a result of this unfortunate increase is misbehavior, administrators and instructors in higher education are increasingly being called upon to remedy and forestall such actions. Misbehavior Online in Higher Education is rich in contemporary case studies, analytical reports, and up-to-date research providing detailed overviews of various misbehavior,...
As interaction in higher education among faculty, staff, students, and others becomes ever more digital, the welter of new online communication techno...
Charles Wankel, Patrick Blessinger (St. John’s University, USA), Charles Wankel
"Increasing Student Engagement and Retention using Online Learning Activities: Wikis, Blogs and WebQuests" uses case studies, surveys, and literature reviews to critically examine how these technologies are being used to improve writing and publishing skills, student subject awareness, and literacy create engaging communities of practice, and as experiential learning tools. Chapters include ones on the design for a robust use of wikis, using blogs to enhance student engagement by creating a community of practice around a course, integrating blogs across a range of college level courses,...
"Increasing Student Engagement and Retention using Online Learning Activities: Wikis, Blogs and WebQuests" uses case studies, surveys, and literature ...
Laura A. Wankel, Patrick Blessinger (St. John’s University, USA), Charles Wankel
"Increasing Student Engagement and Retention using Social Technologies: Facebook, e-portfolios and other Social Networking Services" uses case studies, surveys, and literature reviews to examine how these social media technologies are being used to improve writing and publishing skills in students, create engaging communities of practice, and how these tools are being used for e-Mentoring and constructing online reputations. Chapters include applying positive psychology and cognitive styles in user design, designing outcome based curricula using student personality types, engaging second...
"Increasing Student Engagement and Retention using Social Technologies: Facebook, e-portfolios and other Social Networking Services" uses case studies...
Charles Wankel, Patrick Blessinger (St. John’s University, USA), Charles Wankel
"Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation" uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, create engaging communities of practice, and as experiential learning tools to create inter-cultural, multi-perspective, and global experiences. Chapters include how to increase learner engagement using serious games, using game features for classroom engagement, using client-based peer assessment...
"Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation" uses case studies, surveys, and liter...
Laura A. Wankel, Patrick Blessinger (St. John’s University, USA), Charles Wankel
Increasing Student Engagement and Retention Using Mobile Applications: Smartphones, Skype and Texting Technologies examines new research on how mobile technologies are being used in higher education to increase learner engagement in an epoch of increasing globalization and diversity. These enabling technologies are reshaping and reframing the practice of teaching and learning in higher education. Through case studies, surveys, and literature reviews, this volume will examine how mobile technologies are being used to improve teamwork and leadership skills in students, to create engaging...
Increasing Student Engagement and Retention Using Mobile Applications: Smartphones, Skype and Texting Technologies examines new research on how mobile...