Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a...
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers...