From broadsheet newspapers to television shows and Hollywood films, capitalism is increasingly recognised as a system detrimental to human existence. Colin Cremin investigates why, despite this de-robing, capitalism remains a powerful and seductive force. Using materialist, psychoanalytic and linguistic approaches, Cremin shows how capitalism, anxiety and desire enter into a mutually supporting relationship. He identifies three ways in which we are tied in to capitalism through a social imperative for enterprise and competition; through enjoyment and consumption; and through the...
From broadsheet newspapers to television shows and Hollywood films, capitalism is increasingly recognised as a system detrimental to human existence. ...
Have you ever felt totaled? In this book, Colin Cremin tackles the overbearing truth that capitalism encompasses the totality of our social relations, having woven itself deeply into the fabric of what it means to be human. He shows how the capitalist system totalizes everything in its path, as evidenced in industrialized warfare, modern surveillance, commodification, and political control. With ever deepening social crises and ecological catastrophes this system threatens civilization as we know it. But among the wreckage of capitalism, Cremin argues, we can still find functioning parts,...
Have you ever felt totaled? In this book, Colin Cremin tackles the overbearing truth that capitalism encompasses the totality of our social relations,...
Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattari s non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them. Rather than approach videogames through a language suited to other media forms, Cremin invites us to think in terms of a videogame plane and the compositions of developers and players who bring them to life. According to Cremin, we are not simply playing videogames, we are creating them. We exceed our own bodily...
Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guatt...