This book takes you through the practice of designing characters for games and animation. It covers aspects such as creative thinking, working with references through to the development phase and final render. It covers a range of styles such as cartoon, stylized and semi-realistic, and explains how to differentiate and use them effectively.
This book takes you through the practice of designing characters for games and animation. It covers aspects such as creative thinking, working with re...
This book takes you through the practice of designing characters for games and animation. It covers aspects such as creative thinking, working with references through to the development phase and final render. It covers a range of styles such as cartoon, stylized and semi-realistic, and explains how to differentiate and use them effectively.
This book takes you through the practice of designing characters for games and animation. It covers aspects such as creative thinking, working with re...