This book covers gamification design in educational domains. Gamification design is a recent and relevant topic explored in the literature; however, it is not well explored in the domain of education, with only a few frameworks available and most of these framework are only academic (e.g. theoretical) and does not address practical issues related to education practitioners (e.g., teachers and instructors). The book is divided in 3 parts, in part 1 we explain some basic concepts related to gamification and gamification design, its importance for education domain, possible negative effects...
This book covers gamification design in educational domains. Gamification design is a recent and relevant topic explored in the literature; however...