YOU DIE WHEN YOU DIE . . . You can't change your fate - so throw yourself into battle, because you'll either win or wake up drinking mead in the halls of your ancestors. That's what Finn's people believe. But Finn wants to live. When his settlement is massacred by a hostile nation, Finn plus several friends and rivals must make their escape across a brutal, unfamiliar landscape, and to survive, Finn will fight harder than he's ever fought before. The David Gemmell Award-nominated author of Age of Iron returns with You Die When You Die - an epic fantasy adventure in...
YOU DIE WHEN YOU DIE . . . You can't change your fate - so throw yourself into battle, because you'll either win or wake up drinking mead in th...
Welcome to the Badlands... Newly and uneasily allied, two tribes from different worlds set off across the Ocean of Grass. Their mission is to fulfil a prophecy and take Ottar the Moaner west of west, to save mankind. In their way are the denizens of the Badlands, the most terrifying and powerful collection of murderers and monsters the world has ever seen. The David Gemmell Award-shortlisted author of Age of Iron returns with the second book in his epic fantasy West of West trilogy, in which a mismatched group of refugees must battle animals and monsters, an unforgiving...
Welcome to the Badlands... Newly and uneasily allied, two tribes from different worlds set off across the Ocean of Grass. Their mission is ...