This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia.
This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health imp...
This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second...
This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game desig...