Something Crazy for your Campaign Tome of Madness is the definitive source for dealing with maniacal madmen and deranged villains, but also for haunted heroes and their afflicted allies whose minds have been pushed past the breaking point. This lavishly detailed tome examines the nature of mental maladies from aphasia and amnesia to phobias, tics, delusions, dyspraxia, and hysterical blindness. With over three dozen forms of insanity with varying severity and symptoms, you'll find lesser ailments that may accompany your heroes throughout their lives, as well as devastating delusions that can...
Something Crazy for your Campaign Tome of Madness is the definitive source for dealing with maniacal madmen and deranged villains, but also for haunte...
War in the Sea, Sky, and Beyond Ultimate War (5E) takes mass combat far beyond the battlefield This incredible accessory for 5th Edition campaigns builds on the basic kingdom-building and warfare rules in Kingdoms (5E) and expanded in Ultimate Rulership (5E) and Ultimate Battle (5E), providing a richly immersive but still abstract integrated system for taking your traditional land battles into the skies above, across the seas beyond, and under the waves into the ocean depths without having to change systems. You'll find dozens of new vehicles, from traditional naval vessels like galleys and...
War in the Sea, Sky, and Beyond Ultimate War (5E) takes mass combat far beyond the battlefield This incredible accessory for 5th Edition campaigns bu...
Magic and Machines The power of magic and machinery are melded in a marvelous way with this exciting variant class for the Pathfinder Roleplaying Game The steel soul is an unchained summoner infused and infested with nanite probes that connect him with vast and inscrutable alien devices from computers to interplanetary portals, allowing him to tap into eldritch energies and malleable matter and reshape both into robotic servants and soldiers. What a typical summoner accomplishes through pure magic and entreaties to the powers of the planes, the steel soul performs through an impossible...
Magic and Machines The power of magic and machinery are melded in a marvelous way with this exciting variant class for the Pathfinder Roleplaying Game...
Treason or Triumph The sultan's grand vizier is secretly plotting against him with other members of the court. The guilds are trying to bully small businesses. The neighboring country have spies in the palace. The city guard in the capital are under the pay of the thieves' guild. The local druid circle aren't happy about all the farms being built, or the woodcutting in the forest, and want the kingdom's Councilor to help them persuade the king to put a stop to it. All of these are themes from fantasy stories, but the core kingdom building rules introduced in Pathfinder Roleplaying Game...
Treason or Triumph The sultan's grand vizier is secretly plotting against him with other members of the court. The guilds are trying to bully small bu...
Elementals Unleashed Mythic Monsters: Elementals brings you an awesome array of elemental enemies from every part of the planes of fundamental matter and energy. These amorphous adversaries range from CR 3 to CR 22, and include true elementals ranging from crackling lightning elementals to suffocating mud elementals and raging-hot magma elementals to deathly frozen ice elementals. There are elemental creates of silent and subtle lethality like the aerial servant and simple wanton pyromaniacal glee like the magmin. Skittering crysmals are as deadly sharp as they are beautiful, and beauty is...
Elementals Unleashed Mythic Monsters: Elementals brings you an awesome array of elemental enemies from every part of the planes of fundamental matter...
Creatures from the Cradle of Civilization Mythic Monsters: Middle East brings you an awesome array of creatures malevolent and benign from the cradle of civilization, with creatures drawn from the mythology and lore of Persia, Mesopotamia, Israel, and Arabia. These incredible creatures range from CR 1 to CR 23, from seemingly the harmless horned almiraj to the hulking warlord humbaba and the soaring two-headed rukh. You will find savage and destructive divs seeking to ruin all that mortals create, from the staring evil eye of the aghash to the sinister whispers of the doru and the unbridled...
Creatures from the Cradle of Civilization Mythic Monsters: Middle East brings you an awesome array of creatures malevolent and benign from the cradle ...