This is the first book written on using Blender (an open-source visualization suite widely used in the entertainment and gaming industries) for scientific visualization. It is a practical and interesting introduction to Blender for understanding key parts.
This is the first book written on using Blender (an open-source visualization suite widely used in the entertainment and gaming industries) for scient...
Takes the enterprising researcher, student, or hobbyist through explorations in a variety of computing exercises with the physical sciences. The book has tutorials and exercises for a wide range of scientific computing problems.
Takes the enterprising researcher, student, or hobbyist through explorations in a variety of computing exercises with the physical sciences. The book ...