This work explores the construction of identity in digitised and virtual screen environments, specifically investigating the phenomenon of three-dimensional virtual worlds in relation to our physical selves. Using four regions of Second Life as a foundation of analysis, this book explores the issues surrounding the body, embodiment, virtual space and tourism, as well as examining notions of subversion as they relate to gender and sexuality in screen environments. The key arguments put forth in this work have their foundations in poststructuralist theories of the body, primarily examining the...
This work explores the construction of identity in digitised and virtual screen environments, specifically investigating the phenomenon of three-dimen...