When Virtual Reality (VR) is done badly, not only is the system frustrating to use, it can also result in sickness. There are many causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR.
When Virtual Reality (VR) is done badly, not only is the system frustrating to use, it can also result in sickness. There are many causes of bad VR; s...