Tucked away in a quiet valley, the community of Tolarenz offers a refuge and safe haven for its people, keeping persecution at bay. One young citizen-Askon son of Teral-is destined to lead them, but first he must leave them behind: one final mission, in service of the king.
In the north, leering nightmare creatures known as the Norill gather. Their armor is bone and skin; their weapons are black and crude and cold. They strike in the night, allies to the darkness. It is to them Askon marches, his men a bulwark against the threat.
For there is...
There is no magic in the kingdom of Vladvir...
Tucked away in a quiet valley, the community of Tolarenz offers a refuge and safe haven for it...
Down from the northern forests and into the plains, Norill raiding parties burn, and break, and kill; but their cruel weapons and black arrows do not strike alone. The border forts of AustgAEta and NorogAEta lie in ruins. With King Codard's vanguard defeated, Vladvir's defenses have fallen.
In the west Lord Iramov-once an ally to the kingdom, now a growing threat-amasses an army. He carries the Death fragment, a destructive piece of Alora's Tear whose suffocating power brings only defeat and despair.
For darkness has...
Darkness has awoken in the kingdom of Vladvir...
Down from the northern forests and into the plains, Norill raiding parties burn, and break,...
The victory in Dalstone, and Askon's ability to alter the flow of time, bring only temporary relief as Iramov's forces--combined with those of King Codard--continue their march southward. Villages across the great plains smolder and smoke at the hands of the Lost.
However, not all the Norill are enemies. BrAghda and her army, now allied with Askon, John, and the Darts of Grafmark, fortify the forest's last bastion against another attack.
For Death has descended on Vladvir.
With not an hour to waste, Askon and his friends...
Death has descended on Vladvir...
The victory in Dalstone, and Askon's ability to alter the flow of time, bring only temporary relief ...