The field of computer graphics deals with virtual representations of the real world. These can be obtained either through reconstruction of a model from measurements, or by directly modeling a virtual object, often on a real-world example. The former is often formalized as a regularized optimization problem, in which a data term ensures consistency between model and data and a regularization term promotes solutions that have high a priori probability. In this dissertation, different reconstruction problems in computer graphics are shown to be instances of a common class of optimization...
The field of computer graphics deals with virtual representations of the real world. These can be obtained either through reconstruction of a model fr...