Having triumphed in the War Game, Lilly, Welf, and Mikoto have forged new bonds with each other and with Bell, and the new-and-improved Hestia Familia is feeling distinctly more familial. But when Bell has to venture into the pleasure quarter of Orario to come to Mikoto's aid, he's soon tangled up in more intrigue than he bargained for. Ishtar Familia owns the night here, and none of Bell's experience can prepare him for their courtesan wiles
Having triumphed in the War Game, Lilly, Welf, and Mikoto have forged new bonds with each other and with Bell, and the new-and-improved Hestia Familia...
In Orario, fearless adventurers band together in search of fame and fortune within the monstrous underground labyrinth known as Dungeon. But while riches and renown are incentive enough for most, Bell Cranel, would-be hero extraordinaire, has bigger plans. He wants to pick up girls. Is it wrong to face the perils of Dungeon alone, in a single-member guild blessed by a failed goddess? Maybe. Is it wrong to dream of playing hero to hapless maidens in Dungeon? Maybe not. After one misguided adventure, Bell quickly discovers that anything can happen in the labyrinth--even chance...
In Orario, fearless adventurers band together in search of fame and fortune within the monstrous underground labyrinth known as Dungeon. But while...
Bell Cranel is just trying to find his way in the world. Of course, in his case, the "world" is an enormous dungeon filled with monsters, below a city run by gods and goddesses who have way too much time on their hands. He's got big dreams but not much more when a roll on the random encounter table brings him face-to-face with the girl of his dreams--but what does a beginning adventurer have to offer a brilliant swordswoman? And what if the lonely goddess who sponsors his solo adventuring gets jealous...?
Bell Cranel is just trying to find his way in the world. Of course, in his case, the "world" is an enormous dungeon filled with monsters, below a city...
I've got my eye on you... With the help of his new supporter Lilliluka, novice adventurer Bell Cranell is making progress deeper into the Dungeon. With new equipment and new allies, he thinks things are finally starting to go his way...but he's dead wrong Bell's in a panic, Lilliluka's being cryptic, and Hestia's drunk The trouble never seems to end in this third volume of the hit comedy-fantasy series
I've got my eye on you... With the help of his new supporter Lilliluka, novice adventurer Bell Cranell is making progress deeper into the Dungeon....
During the frenzied festival, Bell and Hestia find themselves in a tight spot thanks to the scheming of a shadowy someone working behind the scenes. When the hijinks turn dangerous, will Bell manage to summon the strength to protect those he cares about? And who's doing all this scheming anyway?
During the frenzied festival, Bell and Hestia find themselves in a tight spot thanks to the scheming of a shadowy someone working behind the scenes. W...
The young adventurer Bell has gained a helpful ally in the form of Lilliluka--a professional supporter who's eager to aid him in the dungeon. But is Lilly everything she claims to be? And with the eyes of so many mysterious figures on Bell, does Hestia have a chance at the romance she craves?
The young adventurer Bell has gained a helpful ally in the form of Lilliluka--a professional supporter who's eager to aid him in the dungeon. But is L...
With the help of his supporter, Lilliluka, and with his keen desire to become stronger burning within him, Bell Cranell reaches level ten of the Dungeon. The monsters they discover in that foggy place are terrible hulking brutes--orcs Bell plunges into battle when something different attacks him from behind--but what? Magic, betrayal, and the forging of new bonds, all in the fourth volume of this familia myth--lived by the boy and chronicled by the goddess
With the help of his supporter, Lilliluka, and with his keen desire to become stronger burning within him, Bell Cranell reaches level ten of the Dunge...
Bell, along with his adventuring party of Welf the swordsmith and Lilly the supporter, has made it into the middle floors of the Dungeon, but the schemes of another party have stranded them there Hestia's going to need to send help, but will the rescuers arrive in time to save Bell and his friends from the monster that's got them cornered? The familia myth of the boy and the goddess continues
Bell, along with his adventuring party of Welf the swordsmith and Lilly the supporter, has made it into the middle floors of the Dungeon, but the sche...
Pursuing his desire to become stronger, adventurer Bell Cranell has become pupil to the brilliant swordswoman Aiz Wallenstein. Though he initially despairs about the vast gulf between their abilities, he gradually begins to improve. And as he does, a certain goddess's devious plan advances, and with it, a dark shadow approaches. The familia myth--walked by the boy and written by the goddess--continues
Pursuing his desire to become stronger, adventurer Bell Cranell has become pupil to the brilliant swordswoman Aiz Wallenstein. Though he initially des...
"Hestia, I challenge you to a War Game " "What's with you, Apollo?" A War Game--an all-out proxy war between gods, and the winner takes all. But what is it that Apollo wants? Hestia's beloved Bell Cranell, of course With a week to go until the Game, things are bleak enough, but then Lilly is kidnapped by the Soma Familia. The outlook isn't good, but Bell has made many friends through his adventures, and they won't stand idly by. The familia myth continues
"Hestia, I challenge you to a War Game " "What's with you, Apollo?" A War Game--an all-out proxy war between gods, and the winner takes all. But w...