As the Golden Age ends the time of adversity begins... For a combined effort to seize a long-lost legacy amid distant stars soon unfolds into a fight for survival. Three tribes from Terra set out into the unknown depths of the cosmos. The nomadic House Kaslar, the questing House Soliter and the deadly House Vril must join forces as they venture onwards. In a wasted land of barren desolation they find that their quest of retrieval is one of survival against the very blackest of adversaries. The forces of awakened chaos could trigger a great crusade that will change things forever. It's a race...
As the Golden Age ends the time of adversity begins... For a combined effort to seize a long-lost legacy amid distant stars soon unfolds into a fight ...
Escaping from calamity, his old life destroyed, Galt the Pathfinder must forge a new path. Taking charge of a ruthless smuggling operation he attempts what no other smuggler would dare - a passage beneath the surface and into the underworld. With jeopardy from without and treachery within, it will take all of the Pathfinder's tricks and know-how to keep one step ahead of the Underworld's perils.
Escaping from calamity, his old life destroyed, Galt the Pathfinder must forge a new path. Taking charge of a ruthless smuggling operation he attempts...