In the Physics of Video Games: Part II: The Lost Levels we will explore an incredible amount of video games and apply some physics to them. We will try to see if each game stands up to the almighty physics. The video games we analyze will represent decades of gaming innovation. We'll examine how Samus' weapons and expansions work in the original Metroid, a game from the 1980s, to time travelling in Chrono Trigger in the 1990s all the way to the manipulation of gravity in Gravity Rush released in 2012 There may be some games that just do not hold up, but we will do our best to try to make the...
In the Physics of Video Games: Part II: The Lost Levels we will explore an incredible amount of video games and apply some physics to them. We will tr...