The 1980's: it's the time of Dungeons & Dragons, banana clips, and Atari. Jonathan Schwartz is growing up in a family like no other. His sisters, Nadia, the dark genius, and Olivia, the gorgeous tease and temptress, manipulate Jon and his friends for their own entertainment. And his Holocaust survivor grandparents? Their coping techniques are beyond embarrassing. A disastrous visit to Jon's class by his grandmother unhinges his famous father, setting off a chain of events that threatens to send the dysfunctional Schwartz clan up in flames once and for all. Fun & Games is a heartbreaking and...
The 1980's: it's the time of Dungeons & Dragons, banana clips, and Atari. Jonathan Schwartz is growing up in a family like no other. His sisters, Nadi...
What if you could hold all of time and space in the palm of your hand? The deadly creature arrives on black winds, and its bite has unleashed a plague capable of killing every man, woman, and child in the world. The government believes that Dexter and Daphna Wax have the information they need to stop the disease from spreading, but the twins have learned to trust no one. They are running for their lives, searching for answers on their own. Their quest will uncover secrets about the monster, but also about themselves-secrets an even more powerful organization is willing to sacrifice anything,...
What if you could hold all of time and space in the palm of your hand? The deadly creature arrives on black winds, and its bite has unleashed a plague...
When the end of the world is coming-and it's all your fault. To save themselves and all they love, Dexter and Daphna Wax have repeatedly done the impossible, dodging all manner of death and destruction. But now it seems they've caused a rupture between the worlds, unleashing an evil beyond human comprehension. So to face this final confrontation, the twins must become something more than human, and they must find the most sought-after treasure in the history of the world-the Holy Grail. Before all hell breaks loose.
When the end of the world is coming-and it's all your fault. To save themselves and all they love, Dexter and Daphna Wax have repeatedly done the impo...
A book with power over who lives and dies-and two kids caught in the middle of an all-out war for it. Dexter and Daphna Wax have seen more things in Heaven and Earth than they thought possible in their wildest dreams-or nightmares. Between them, they've been hypnotized by a man as old as time, kidnapped by a depressed billionaire, shot by a remorseless assassin, and stalked by a plague-ridden vampire. They've lost their parents, their home, and even their good names battling disasters that never seem to end. All they want to do is start high school-to start living their lives again-but now...
A book with power over who lives and dies-and two kids caught in the middle of an all-out war for it. Dexter and Daphna Wax have seen more things in H...
A map to all corners of the world, and-if they're right-the next. A year later, what happened in the caves at Eden's edge still haunts Dexter and Daphna's nightmares: falling through the darkness, the stench, the flapping wings-that maniacal laughter. Back in Portland, they've built a new life with their new mother, but now, the night before they were officially to open a new chapter in their lives, they learn the awful truth: When they came back from those dreadful caves, something came with them-something older than time and capable of unleashing a devastating plague. Once again, the twins...
A map to all corners of the world, and-if they're right-the next. A year later, what happened in the caves at Eden's edge still haunts Dexter and Daph...