Shaders have always been seen as notoriously difficult to understand and implement in games. Complex math have always stood in the way of attaining realism in games. This book shows you everything you need to know about vectors, constructing lighting with them, and using textures to create complex effects without the heavy math.
Shaders have always been seen as notoriously difficult to understand and implement in games. Complex math have always stood in the way of attaining re...