Death is what you make it. . . . Eleanor never wanted to leave the daughter she loved so much. The overpowering urge to wander -- to search, without knowing what she sought -- drove her away. She left little Cassidy in her family's loving care. But Cassidy and the others died in an accident before Eleanor could find her way home. Now, they are all reunited, in an afterlife where nothing is truly lost: places once loved may be revisited, memories relived and even shared. Surely this is a place where they can understand and heal. And yet, the restlessness that shaped Eleanor's life still haunts...
Death is what you make it. . . . Eleanor never wanted to leave the daughter she loved so much. The overpowering urge to wander -- to search, without k...
Have they changed their minds? Or have their minds been changed? Death is no longer the end. Those who prepare, and can afford it, may have their memories and personalities digitally preserved. The digitally stored population can interact with the world of the living, remaining part of their loved ones' lives. They can even vote. But digital information has its vulnerabilities. After the young and vital Thea dies and is stored, her devoted husband Max starts to wonder about changes in her preoccupations and politics. Are they simply the result of the new company she keeps? Or has she...
Have they changed their minds? Or have their minds been changed? Death is no longer the end. Those who prepare, and can afford it, may have the...