This handbook introduces technology skills used by effective Physical Educators in the gymnasium and health classroom, and it can easily be adapted to the needs of other educators. Designed to be used sequentially or as stand-alone lessons, the handbook's units present experiential assignments aimed at increasing user competency with such commonly available technology as Microsoft Office software, Web 2.0 innovations, and more. Exploratory assignments help learners create a variety of materials including brochures, websites, interactive educational games, electronic portfolios, and gradebook...
This handbook introduces technology skills used by effective Physical Educators in the gymnasium and health classroom, and it can easily be adapted to...