The Makerspace Librarian's Sourcebook, edited by technology expert Ellyssa Kroski, is an essential all in one guidebook to makerspaces written specifically for libraries. This practical volume provides an invaluable resources for librarians seeking to learn about the major topics, tools, and technologies relevant to makerspaces today. Containing cutting-edge guidance from a range of international experts, this collection is packed with practical tips and case studies for the field's most tech-savvy innovators. This book: * Shows readers how to start their own makerspace from the ground up,...
The Makerspace Librarian's Sourcebook, edited by technology expert Ellyssa Kroski, is an essential all in one guidebook to makerspaces written specifi...
Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. Kroski, a bestselling author as well as an avid gamer herself, has gathered more than 50 creative programming ideas from public, school, and academic libraries nationwide. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and younger children-the mix of tabletop, video, and live-action gaming programs includes something for everyone. Complete with step-by-step...
Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they c...
According to a Library Journal survey, 89 percent of public libraries now offer maker programming. And they're increasingly popular at academic and school libraries too. More than a decade since they first began to crop up they continue to transform and revitalize libraries, tapping into patron creativity and fostering collaboration. In this follow-up to her bestselling The Makerspace Librarians Sourcebook, Kroski gathers trailblazers of the maker movement to share their experiences and success stories. This volume is packed with programs and ideas you'll be excited to implement at your own...
According to a Library Journal survey, 89 percent of public libraries now offer maker programming. And they're increasingly popular at academic and sc...
Packed with real-world ideas drawn from an assortment of different libraries, alongside best practices for hygiene, implementation, and marketing, this resource will assist libraries in offering these exciting forms of programming to their patrons. Bestselling tech maven Kroski is back with a timely, all-in-one guide to planning, organizing, and running virtual events in libraries. Ranging from simple gaming activities utilizing VR headsets to augmented reality tours, exhibits, immersive experiences, and STEM educational programs, these ideas include something for every size and type of...
Packed with real-world ideas drawn from an assortment of different libraries, alongside best practices for hygiene, implementation, and marketing, thi...