Studienarbeit aus dem Jahr 2007 im Fachbereich Germanistik - Neuere Deutsche Literatur, Note: 1,0, Leopold-Franzens-Universitat Innsbruck (Geisteswissenschaftliche Fakultat), Veranstaltung: Erich Kastner, 8 Quellen im Literaturverzeichnis, Sprache: Deutsch, Abstract: Die Proseminararbeit Das Frauenbild in Erich Kastners lyrischen Werken beschaftigt sich mit dem Schriftsteller und Journalisten Erich Kastner, welcher im Zeitraum von 1919 bis 1955 in Deutschland als Lyriker tatig war. In dieser Zeit hat er zahlreiche Gedichte in Zeitungen, Zeitschriften und Gedichtbanden veroffentlicht. Bis zum...
Studienarbeit aus dem Jahr 2007 im Fachbereich Germanistik - Neuere Deutsche Literatur, Note: 1,0, Leopold-Franzens-Universitat Innsbruck (Geisteswiss...
Seminar paper from the year 2008 in the subject English Language and Literature Studies - Linguistics, grade: 2,1, University of Innsbruck, course: Language Awareness 3, language: English, abstract: This Proseminar paper is about "Future - Meaning and Form," following the presentation held in the Awareness III. course in winter term 2007/08. In order to analyse the different forms and meanings of the various future concepts, there are several English Grammar books providing useful theoretical information. The first part of the paper serves as a theoretical overview. In this section the...
Seminar paper from the year 2008 in the subject English Language and Literature Studies - Linguistics, grade: 2,1, University of Innsbruck, course: La...
How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.
How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processe...