When Fizz and Rodger, two twelve year old boys, get caught up in a DTB (Direct To Brain) virtual reality experiment they are thrust into the Advanced Technology Gaming company server where virtual worlds are created for video games, and military training units. Trying to get away, they manage to find their way out of the server into the surreal Ethernet where websites and online game worlds actually exist. A wild and thrilling adventure ensues as the boys fight (and think) their way through several virtual worlds to find an elusive "Extraction Point." A dangerous World War II game scape, an...
When Fizz and Rodger, two twelve year old boys, get caught up in a DTB (Direct To Brain) virtual reality experiment they are thrust into the Advanced ...
The First Ten Steps - Ten proven steps to build a solid foundation for your ebook using free social networking by International Bestselling Independent Fantasy Author M. R. Mathias OK.... Your ebook is published. You did some tweets about it and you posted on Facebook. Now what? The First Ten Steps lays out several PROVEN methods for using free social media sites to get your ebook in front of eager readers. But more than that, after a few months of following the easy 10-15 minute a day steps, you will have built a solid foundation for your pen name and created the one thing new authors have...
The First Ten Steps - Ten proven steps to build a solid foundation for your ebook using free social networking by International Bestselling Independen...
A half-zythian bard named Vanx is in slave chains for bedding the Duchess of Highlake. The Duke wants him dead. This is bad news, for bad things can happen to an ill guarded slave caravan in the mountains. When the duke's men attack to kill the adulterous prisoner, all hell breaks loose, leaving Vanx only one way to go... Through the Wildwood.
A half-zythian bard named Vanx is in slave chains for bedding the Duchess of Highlake. The Duke wants him dead. This is bad news, for bad things can h...
Vanx, Trevin, and Darbon, along with Prince Russet and the crew of the Sea Hawk, sail to Vanx's homeland to find an old friend who just might know the wyrm lore needed to make their quest to Dragon Isle seem survivable. Meanwhile Coll and Duke Martin have set their shadowy schemes in motion in Dyntalla where Quazar is keeping the princess from death with all he has. What will King Oakarm do about Duke Martin's treachery when he arrives? Will Matty the one-handed whore get her wish? Can two High Wizards of the Royal Order hold off the ogres, and the even darker thing that is seeking the...
Vanx, Trevin, and Darbon, along with Prince Russet and the crew of the Sea Hawk, sail to Vanx's homeland to find an old friend who just might know the...