At long last, the reason for the blessed Adept race's decline has been discovered: powerful beings known as Malorin'athgul are disrupting the Balance and preventing Alorin's Adepts from awakening to their gifts. Who are they? Where are they? And how can they be stopped when they wield a power meant to unmake the universe itself? In T'khendar...Prince Ean val Lorian has forsaken his companions in blood and battle to join the traitorous Fifth Vestal in T'khendar in the hopes of gaining some insight into the tragedies that plagued his Return. Now he must confront the man he's long thought of as...
At long last, the reason for the blessed Adept race's decline has been discovered: powerful beings known as Malorin'athgul are disrupting the Balance ...
At long last, the reason for the blessed Adept race's decline has been discovered: powerful beings known as Malorin'athgul are disrupting the Balance and preventing Alorin's Adepts from awakening to their gifts. Who are they? Where are they? And how can they be stopped when they wield a power meant to unmake the universe itself? In T'khendar...Prince Ean val Lorian has forsaken his companions in blood and battle to join the traitorous Fifth Vestal in T'khendar in the hopes of gaining some insight into the tragedies that plagued his Return. Now he must confront the man he's long thought of as...
At long last, the reason for the blessed Adept race's decline has been discovered: powerful beings known as Malorin'athgul are disrupting the Balance ...
"All things are formed of patterns..." And within the pattern of the realm of Alorin, three strands must cross: In Alorin... three hundred years after the genocidal Adept Wars, the realm is dying, and the blessed Adept race dies with it. One man holds the secret to reverting this decline: Bjorn van Gelderan, a dangerous and enigmatic man whose shocking betrayal three centuries past earned him a traitor's brand. It is the Adept Vestal Raine D'Lacourte's mission to learn what Bjorn knows in the hope of salvaging his race. But first he'll have to find him. In the kingdom of Dannym... the young...
"All things are formed of patterns..." And within the pattern of the realm of Alorin, three strands must cross: In Alorin... three hundred years after...
"You cannot sculpt a piece into a Player. A Player must mold himself out of fortitude and conviction."
So begins the fourth book in Melissa McPhail's award-winning fantasy series, A Pattern of Shadow & Light. After the events of Cephrael's Hand, The Dagger of Adendigaeth and Paths of Alir, the realm of Alorin remains unbalanced.
In Kandori...Prince Ean val Lorian is bound to BjOrn's van Gelderan's game and to his sister Isabel, but Ean would rather be free of both of them. Yet he fears the...
"You cannot sculpt a piece into a Player. A Player must mold himself out of fortitude and conviction."