Within this new novel you will find what you have been waiting for Set in the wild and magical World of Kaball (i.e. Trollworld). This first volume novel (of a series of novels) deals primarily with what happens to the Dragon Rogue in the beginning, while he is living in the City of Khazan. Crafted into an amazing flowing novel, you will become one with the horrid fiends the Dragon Rogue encounters, finding yourself wanting to be him. The creativity of this author has organized this novel in such a way to present it as a welcome change compared to the usual swords and sorcery gaming novels....
Within this new novel you will find what you have been waiting for Set in the wild and magical World of Kaball (i.e. Trollworld). This first volume n...
Like onion layers waiting to be peeled back, are the many dangerous adventures and well-kept secrets, new and old, of Kaball (Trollworld). Behind the scenes, something deeper, darker, and more sinister always lurks: a disturbingly insatiable lust for power that controls everything beyond that which mere mortals can understand. What is this shadow force at work? In Khazan, a sprawling city filled with magic and monsters, who is it that pulls the puppet strings to make delvers more than willing to risk everything for a chance at attaining fame and fortune? Kaball (i.e. Trollworld), is the world...
Like onion layers waiting to be peeled back, are the many dangerous adventures and well-kept secrets, new and old, of Kaball (Trollworld). Behind the ...
Within this fabulous collection of text based Fantasy Gaming Solo's you will find the following solo's; Hobbitville Solo, Slaying the Minotaur Solo, Adventure in Khazan Solo, Khazan Sewers Solo and The True Wild West Solo. Each solo is unique unto itself and each solo can be played as a stand alone solo. You can adventure through these solitaire adventures by yourself or play with your friends. They are easy to understand, filled with in-depth examples. Everything you'll need to know to play is here. Even if you don't play solo's, they are still enjoyable to read and play along in the...
Within this fabulous collection of text based Fantasy Gaming Solo's you will find the following solo's; Hobbitville Solo, Slaying the Minotaur Solo, A...
"The year was sometime around 2491. No one knew exactly; neither did they care to keep track of such things. Life was more about day-to-day living and less about a date on some calendar. A few settlements had emerged from the chaos. They were not alone, however. The massive radiation from the H-bombs had caused many strange mutations... Everyday pieces of unknown old technology fell into new hands. Some even thought long-lost cities of old could be found, completely intact, but devoid of all life because of the deadly radiation. At least, that was the optimists' view. Of course, most were...
"The year was sometime around 2491. No one knew exactly; neither did they care to keep track of such things. Life was more about day-to-day living and...
This D12 Campaign Mega-Solo has 1,000 entries. Book 1 (Chapters 1, 2, 3, 4). Five more Chapters will be released in Book 2 (9 Chapters total). Each Chapter is about 250+ entries and packed with Combat, Skill challenges, magic and horrors all waiting for you to discover. This is the first ever Campaign Mega-Solo. Background: After months of research and even more travel time, you now stand facing the castle on Kings Tip. Only scraps of information, hints that you teased from musty old volumes of lore, survived and led you to where you now stand. Can you find the Lost Treasure Vault of Necroni...
This D12 Campaign Mega-Solo has 1,000 entries. Book 1 (Chapters 1, 2, 3, 4). Five more Chapters will be released in Book 2 (9 Chapters total). Each Ch...
This is a nearly Generic Universal Role-Playing Game System of Mayhem and Destruction. No RPG system is easier to learn than MUCS . This game system is set in a futuristic world called Nearth. Nearth's cities what few there are in the Civilized Lands, are very dangerous, filled with bright neon lights at night and street gangs waging war on the city's night patrols. Tall metal sky scrapers pack thousands of people in small confined spaces. With a complete view of the Uncivilized Lands, any new character created there will have a chance to create and customize their own vehicle. All of what...
This is a nearly Generic Universal Role-Playing Game System of Mayhem and Destruction. No RPG system is easier to learn than MUCS . This game system i...
Are you still looking for more new monsters to throw at your characters/players in your D12 Solo Game Book? Contained within this book you will find a selection of 100 all new monsters, beasts and horrors perfect for including in any D12 Solo Game Book. Also added are D12 Monster Design Sheets to help create more of your own monsters. The D12 Solo Combat Rules are easy to use and easy to learn. It is a simple and straightforward set of rules and that have been designed for use in Tunnels & Trolls Solo's, Pick-A-Path, Endless Quest and Fighting Fantasy type books using any genre you can...
Are you still looking for more new monsters to throw at your characters/players in your D12 Solo Game Book? Contained within this book you will find a...
This is a scary Halloween mini-solo called Killer Pumpkin. This solo was designed to be used with the T&T Rules. SETTING: "As a hobby, I also cultivated an annual pumpkin patch, adding bits of magic potions here and there to help their growth. I was proud of my garden, and spoke about my magic pumpkins all around town, and of the Great Pumpkin that rules them all. I would relate the tale of how, every year on Hallowmas Eve, when the spiritual world encroaches on the substantial, the mightiest of gourds would rise to revel across Kaball (i.e. Trollworld) accompanied by his most ardent...
This is a scary Halloween mini-solo called Killer Pumpkin. This solo was designed to be used with the T&T Rules. SETTING: "As a hobby, I also cultivat...
D12 Necroni's Castle (with chapters 1, 2, 3, and 4) continues in this book two D12 Necroni's Dungeon (containing Chapters 5, 6, 7 and 8). Each chapter is about 250+ entries and packed with Combat, Skill challenges, magic and horrors all waiting for you to discover. This Campaign Mega-Solo has the D12 Solo Rules added. Everything you need to play is all in this one book (although you should play Book 1 - Necroni's Castle first). Background: "After months of research and even more travel time, you now stand facing the castle on Kings Tip. Only scraps of information, hints that you teased from...
D12 Necroni's Castle (with chapters 1, 2, 3, and 4) continues in this book two D12 Necroni's Dungeon (containing Chapters 5, 6, 7 and 8). Each chapter...