This book examines the implications of computer-generated learning for curriculum design, epistemology, and pedagogy, exploring the ways these technologies transform the relationship between knowledge and learning, and between teachers and students. It argues that these technologies and practices have the potential to refocus on the human factors that are at the center of the learning process.
This book examines the implications of computer-generated learning for curriculum design, epistemology, and pedagogy, exploring the ways these technol...
Addresses the major challenges associated with adopting digital games into a standard curriculum. This publication serves as a guide for successfully implementing game learning and provides a valuable reference for educators, professionals, and even parents.
Addresses the major challenges associated with adopting digital games into a standard curriculum. This publication serves as a guide for successfully ...
This book constitutes the refereed proceedings of the 9th European Conference on Technology Enhanced Learning, EC-TEL 2014, held in Graz, Austria, in September 2014. The 27 full papers and 18 short papers presented were carefully reviewed and selected from 165 submissions. They address topics such as informal learning, self-regulated and self-directed learning, reflective learning, inquiry based learning, communities of learners and communities of practice, learning design, learning analytics, personalization and adaptation, social media, computer supported collaborative learning, massive...
This book constitutes the refereed proceedings of the 9th European Conference on Technology Enhanced Learning, EC-TEL 2014, held in Graz, Austria, in ...