Just like traditional AI applications, game AI mainly focuses on rational inference. But in the real world, human decision making is not only involving rationality, but also sense. In this book, we propose an architecture for the bot designers to include affective computing in a game bot by attributing emotions to the bot. The architecture is based upon a variety of theories, including the famous OCC model. It treats Joy, Fear, Anger, Disgust, and Distress as five basic emotions. It uses three emotional variables, namely, Desirability of an event, Blameworthiness or Praiseworthiness...
Just like traditional AI applications, game AI mainly focuses on rational inference. But in the real world, human decision making is...