This book brings together essays that engage with mainstream entertainment, experimental film, and historical scholarship as part of a larger context for examining the grammar of 3D cinema, its histories, and its futures. From cinema and television to video games and augmented reality, the essays consider an expanded field of stereoscopic visual culture. Contributors explore historic and emerging technologies, singular and trendsetting practices, narrative and documentary approaches, and the overall perceptual experiences of 3D media. This groundbreaking collection includes Sergei Eisenstein...
This book brings together essays that engage with mainstream entertainment, experimental film, and historical scholarship as part of a larger context ...