Mythic Monsters: Aberrations brings you a dozen and one misshapen mutants, from old-school monsters like the hideous otyugh, the brilliant but brutal tentacular roper, the clever cloaker, and the treasure-trap mimic, to newer hunters like the swift and sneaky choker. You'll find adaptational evolutions like the veiled master and the vampiric mist alongside the fondly remembered relics of long-ago genre-straddling mash-ups like the wolf-in-sheep's-clothing or the fabulous froghemoth A few aberrations have folkloric roots like the deadly ettercap, while others are stitched together out of...
Mythic Monsters: Aberrations brings you a dozen and one misshapen mutants, from old-school monsters like the hideous otyugh, the brilliant but brutal ...
Mythic Magic: Ultimate Spells II completes the mythic rules for every spell in Pathfinder Roleplaying Game Ultimate Magic. All of them. If it's not already in Pathfinder Roleplaying Game Mythic Adventures, it's right here, from acidic spray to youthful appearance and all spells in between. Whether you're an arcane or a divine caster, Mythic Magic: Ultimate Spells II contains mythic spells of every level and every kind, from orisons and cantrips to the mightiest 9th-level magics. You will find combat spells like aura of doom, overwhelming presence, and transmute blood to acid right alongside...
Mythic Magic: Ultimate Spells II completes the mythic rules for every spell in Pathfinder Roleplaying Game Ultimate Magic. All of them. If it's not al...
From the farthest realm beyond the stars Something is fundamentally wrong in the universe, and the monsters of the mythos are invading the Pathfinder RPG again, from minor minions like the morlock and skum, debased cultists and the corrupted remnant of civilizations of yore, all the way up to the spectacular sinister creatures like the spawn of Yog-Sothoth and the star-spawn of Cthulhu, as well as the brand-new blackgate behemoth, a tentacular terror that births mysterious monoliths whose inscrutable inscriptions offer the chance at forbidden cosmic knowledge and unknowable cosmic terror....
From the farthest realm beyond the stars Something is fundamentally wrong in the universe, and the monsters of the mythos are invading the Pathfinder ...
The Best of the Very Worst Emissaries of Evil incorporates evil outsiders of every kind, from malevolent masterminds like night hags to black-hearted hunters like yeth hounds. Some evil outsiders are subtle and stealthy stalkes, like the fearsome hellcat or the mirror-master soulsliver. There are fiend-tainted footsoldiers like the urdefhan, and hideous misshapen monstrosities like the vargouilles, hideous flying heads seeking only to plant their tainted kiss and sprout more of their monstrous kin. Many of these independent evil outsiders prowl the Lower Planes acknowledging no master but...
The Best of the Very Worst Emissaries of Evil incorporates evil outsiders of every kind, from malevolent masterminds like night hags to black-hearted...
Sailors and Scallywags Ahoy The Pirate Codex brings you 30 nautical enemies and allies from CR 1 to 16, covering a great cross-section of interesting builds and different twists on classical pirate archetypes. You'll find everything from rough-necked renegades to magical mariners, with artillerists, marines, navigators, and more suited for campaigns from the savage coasts on into the golden age of sail. Each NPC has brief suggestions for its use, with robustly detailed stat blocks that provide a ton of inspiration for throwing them into the fray against your heroes. The Pirate Codex is an...
Sailors and Scallywags Ahoy The Pirate Codex brings you 30 nautical enemies and allies from CR 1 to 16, covering a great cross-section of interesting...
When the Woods are Wild and Wicked, Beware Druids have long been an afterthought in RPGs, relegated to the sidelines of adventure as harmless hermits or tree-hugging environmentalists. NO LONGER Though little noticed, evil alignments have been open to druids since the dawn of 3rd Edition, and in a wilderness-based campaign they make magnificent and malevolent menaces. This product discusses the role of druids as villains and introduces the concept of the Umbral Wood, a transplanar wilderness that reaches across the Shadow Plane, the Fey Realms, and into the Material Plane. Deep in the heart...
When the Woods are Wild and Wicked, Beware Druids have long been an afterthought in RPGs, relegated to the sidelines of adventure as harmless hermits...